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Fugu Ball


Modelling

  • starting from a sphere, sculpt the shape of the body

  • use boolean op to attach the mouth

  • use modifier -> decimate to reduce the number of face

  • manually ove the vertices / edges to satisfaction

  • merge face, use addon loop tools (need to be activated from preferences > addons) > flatten then "dissolve face / edges"

  • to unwrap, mark the edges seams

  • then select all > unwrap

model

Flat wrap

uv editing tab > uv > export UV layout > as svg

bun --watch ./add-cotation.ts

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