demo
- basic mesh
- depth texture
- int sampler
- jump flood outline
- ambient occlusion
- reconstruct fragment position
# dev server for demos
bun vite packages/demo/basicMesh
- use bun build eventually
bun build ./packages/demo/basicMesh/index.html --outdir=dist --loader=.vert:text --loader=.frag:text
so far the bundler does not dead code eliminate gl-matrix - test animation pose VS uploading a texture with all instances skeleton (likely pretty cheap?) = less texture read in vertex shader