I develop and maintain open-source software in my spare time.
- LinkedIn: @tim-van-scherpenzeel
I develop and maintain open-source software in my spare time.
Classifies GPUs based on their 3D rendering benchmark score allowing the developer to provide sensible default settings for graphically intensive applications.
Research on advanced profiling of high-performance web applications (primarily WebGL applications).
Research and proof of concept of converting glTF to USDZ for AR Quick Look (iOS 12+).
CLI tool for texture compression using ASTC, ETC, PVRTC and S3TC in a KTX container.