Stars
👁️👄👁️ to skim glsl sources w/ foldable shader chunks for threejs shaderlib
Set of experiments and extensions to THREE.js.
Renderer for 3D Tiles in Javascript using three.js
Dynamic BVH implementation based on Erin Catto's paper and three-mesh-bvh (WIP)
A VS Code extension to visualize deoptimizations in your JavaScript and TypeScript code running in V8 (i.e., NodeJS, Edge, Chrome, etc.).
🌎 Performant real-time state management for React and TypeScript
Single-header BVH construction and traversal library.
A WebGPU demonstration of using frustum culling with render bundles through indirect instanced draw calls.
2D and 3D physics engines focused on performance.
Javascript WASM bindings for Nvidia PhysX
glTF 2.0 SDK for JavaScript and TypeScript, on Web and Node.js.
Mesh optimization library that makes meshes smaller and faster to render
Screen-space raymarched godrays for three.js using the pmndrs postprocessing library
Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.
A collection of Three.js Shading Language (TSL) textures
Enhanced InstancedMesh with frustum culling, fast raycasting (using BVH), sorting, visibility management, LOD and more.
Collection of resources (papers, links, discussions, shadertoys,...) related to Signed Distance Field
A configurable Vite plugin to help externalize your dependencies (including subpaths)