Skip to content
View agargaro's full-sized avatar
🍝
🍝

Sponsoring

@gkjohnson

Block or report agargaro

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Showing results
JavaScript 52 Updated Feb 22, 2025

👁️👄👁️ to skim glsl sources w/ foldable shader chunks for threejs shaderlib

Vue 88 7 Updated Mar 7, 2022

Physics for three. Game engine

JavaScript 570 44 Updated Feb 23, 2025

A Tiny WebGL helper Library

JavaScript 2,772 261 Updated Nov 18, 2024

Set of experiments and extensions to THREE.js.

Roff 751 99 Updated Mar 1, 2025
JavaScript 59 3 Updated Mar 7, 2025
JavaScript 74 12 Updated Oct 25, 2017

Renderer for 3D Tiles in Javascript using three.js

JavaScript 1,749 314 Updated Mar 7, 2025
TypeScript 38 1 Updated Nov 27, 2024

Dynamic BVH implementation based on Erin Catto's paper and three-mesh-bvh (WIP)

TypeScript 31 2 Updated Jan 12, 2025

A VS Code extension to visualize deoptimizations in your JavaScript and TypeScript code running in V8 (i.e., NodeJS, Edge, Chrome, etc.).

TypeScript 790 12 Updated Jul 8, 2024

🌎 Performant real-time state management for React and TypeScript

TypeScript 228 8 Updated Mar 10, 2025

Single-header BVH construction and traversal library.

C++ 754 42 Updated Mar 9, 2025
JavaScript 2 Updated Sep 21, 2024

A WebGPU demonstration of using frustum culling with render bundles through indirect instanced draw calls.

JavaScript 42 4 Updated Mar 13, 2024

2D and 3D physics engines focused on performance.

Rust 4,367 265 Updated Mar 10, 2025

Javascript WASM bindings for Nvidia PhysX

JavaScript 148 29 Updated Feb 16, 2025

NVIDIA PhysX SDK

C++ 2,828 402 Updated Feb 14, 2025

glTF 2.0 SDK for JavaScript and TypeScript, on Web and Node.js.

TypeScript 1,527 155 Updated Mar 7, 2025

Mesh optimization library that makes meshes smaller and faster to render

C++ 6,046 518 Updated Mar 10, 2025

Screen-space raymarched godrays for three.js using the pmndrs postprocessing library

TypeScript 176 14 Updated Aug 31, 2024

Path tracing renderer and utilities for three.js built on top of three-mesh-bvh.

JavaScript 1,443 135 Updated Aug 31, 2024

A collection of Three.js Shading Language (TSL) textures

JavaScript 143 6 Updated Mar 4, 2025

glowy stuff

JavaScript 6 Updated Jul 23, 2024

Enhanced InstancedMesh with frustum culling, fast raycasting (using BVH), sorting, visibility management, LOD and more.

TypeScript 208 14 Updated Mar 8, 2025

Collection of resources (papers, links, discussions, shadertoys,...) related to Signed Distance Field

686 27 Updated Jun 12, 2024

3D framework for Svelte

Svelte 2,772 147 Updated Mar 9, 2025

Source code for Game Physics Cookbook

C++ 947 96 Updated Dec 5, 2020

A configurable Vite plugin to help externalize your dependencies (including subpaths)

TypeScript 84 5 Updated Jan 19, 2025
Next
Showing results