-
-
Notifications
You must be signed in to change notification settings - Fork 3.8k
Pull requests: bevyengine/bevy
Author
Label
Projects
Milestones
Reviews
Assignee
Sort
Pull requests list
action shouldn't comment on a pr if last comment is from action
A-Build-System
Related to build systems or continuous integration
#18196
opened Mar 7, 2025 by
mockersf
Loading…
Remote entity reservation
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#18195
opened Mar 7, 2025 by
ElliottjPierce
Loading…
Add Allows filter to bypass DefaultQueryFilters
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
D-Unsafe
Touches with unsafe code in some way
#18192
opened Mar 7, 2025 by
NiseVoid
Loading…
Split example file docblock and code when generating web examples markdown
#18191
opened Mar 7, 2025 by
doup
Loading…
Address Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
C-Docs
An addition or correction to our documentation
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Entities::len
inconsistency
A-ECS
#18190
opened Mar 7, 2025 by
ElliottjPierce
Loading…
Add the ability for SubApps to have a custom update function
A-App
Bevy apps and plugins
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#18189
opened Mar 7, 2025 by
moonheart08
Loading…
Warn about uses of Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
RenderLayers
and UiTargetCamera
A-Rendering
#18188
opened Mar 7, 2025 by
hukasu
Loading…
Async Plugin Construction
A-App
Bevy apps and plugins
C-Feature
A new feature, making something new possible
D-Async
Deals with asynchronous abstractions
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#18187
opened Mar 7, 2025 by
SpecificProtagonist
Loading…
Temporary fix to prevent panics on loading Gltf assets in parallel due to stack overlows
A-Assets
Load files from disk to use for things like images, models, and sounds
A-Tasks
Tools for parallel and async work
C-Bug
An unexpected or incorrect behavior
P-Crash
A sudden unexpected crash
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#18186
opened Mar 6, 2025 by
john-sharratt
Loading…
Improve component registration performance
A-ECS
Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Uncontroversial
This work is generally agreed upon
#18180
opened Mar 6, 2025 by
ElliottjPierce
Loading…
bevy_reflect: bump petgraph dependency
A-Animation
Make things move and change over time
A-Reflection
Runtime information about types
C-Dependencies
A change to the crates that Bevy depends on
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Uncontroversial
This work is generally agreed upon
#18174
opened Mar 6, 2025 by
flokli
Loading…
Queued component registration
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#18173
opened Mar 6, 2025 by
ElliottjPierce
Loading…
Rustdoc: Restore visibility of required components
A-ECS
Entities, components, systems, and events
C-Docs
An addition or correction to our documentation
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
S-Nominated-To-Close
A triage team member thinks this PR or issue should be closed out.
X-Controversial
There is active debate or serious implications around merging this PR
#18171
opened Mar 6, 2025 by
SpecificProtagonist
Loading…
Create cfg aliases for A section of code that is hard to understand or change
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Nominated-To-Close
A triage team member thinks this PR or issue should be closed out.
X-Controversial
There is active debate or serious implications around merging this PR
bevy_app
C-Code-Quality
Add a Graphical user interfaces, styles, layouts, and widgets
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
scale_factor
parameter to Val::resolve
A-UI
#18164
opened Mar 5, 2025 by
ickshonpe
Loading…
Consolidate together Bevy's TaskPools [adopted]
A-Tasks
Tools for parallel and async work
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Combine Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Query
and QueryLens
using a type parameter for state
A-ECS
#18162
opened Mar 5, 2025 by
chescock
Loading…
Remove lifetime from Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Blessed
Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
QueryEntityError
A-ECS
Add Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
C-Code-Quality
A section of code that is hard to understand or change
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
LeafNode
to forbid adding Node
children to certain Node
s
A-UI
#18156
opened Mar 4, 2025 by
bytemunch
Loading…
Remove Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Blocked
This cannot move forward until something else changes
insert_or_spawn
function family
A-ECS
UI Node Gradients
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
M-Needs-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#18139
opened Mar 3, 2025 by
ickshonpe
Loading…
wrap EntityIndexMap/Set slices as well
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
D-Unsafe
Touches with unsafe code in some way
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#18134
opened Mar 3, 2025 by
Victoronz
Loading…
Pad out binding arrays to their full length if partially bound binding arrays aren't supported.
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Make buffer binding arrays emit bind group layout entries and bindless resource descriptors again.
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
P-Crash
A sudden unexpected crash
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Previous Next
ProTip!
Type g p on any issue or pull request to go back to the pull request listing page.