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@blazium-engine

Blazium Engine

Blazium Engine fork of the Godot Engine

Blazium is a fork of the Godot Engine, a free and open-source game engine designed for both 2D and 3D applications.

Goals of the Project

  • No Donations Policy: Operate without accepting any form of donations.
  • Merging Priority PRs: Address high-priority pull requests from Godot that have been left unaddressed for extended periods.
  • Game Services: Provide essential services for game development, such as lobbies, leaderboards, and more.
  • Game Development: Implement games to test engine and services functionality.
  • Platform Integration: Develop modules to integrate and deploy games on platforms like Discord, Steam, and others.
  • Console Integration: Create modules to support shipping games on consoles such as Nintendo Switch, Xbox, and more.
  • Backwards Compatibility: Ensure full portability of projects when transitioning from Godot to Blazium by maintaining GDExtension compatibility.

Testing by Developing Games

Developing games is an excellent way to test and validate an engine, tooling, and integration with services. We fix any issues we encounter and add features that are missing, making the experience for developers and users alike better. With Hangman, our first small game, we added Discord export support, created a lobby service and its engine integration, and fixed a compatibility issue with Safari on iOS among many other things.

Tools and Services

An important aspect of Blazium is the tools and services we are developing for our multiplayer games. As we develop more multiplayer games, the types of services we offer, and their capabilities, become more significant. From turn based to real-time, we intend to support it all.

Vision

Blazium aims to remain free, open-source, and easy to use while introducing quality-of-life improvements, optimizations, additional tools, and other enhancements missing from Godot. These changes will be driven by the community rather than corporate funding. The surrounding community aims to create a space where developers can receive support, share suggestions, and interact freely without feeling as though they are walking on eggshells.

One of the main issues with the Godot project is that, while it started as a community-driven initiative, its top-down organizational structure has sidelined community contributions, leading many developers to feel pushed away. Despite this, the continued interest from the community is evident in the large number of open pull requests and unresolved issues.

Blazium seeks to address these issues with a transparent, open process for improving the engine. While our community is still in its early stages, we are committed to building trust through actions. Authority within the project will be earned by those who actively contribute and have a vested interest in its success.

Where to Go From Here

  • Use the Web Editor to try the engine in your browser.
  • Visit the Download Page to access the latest version.
  • Explore our Roadmaps to learn about the project's direction and future updates.
  • Learn about the Tool and services we have made for the community.
  • Join the Discord Server to discuss issues, share your work and collaborate with others.
  • Check out the Blog for the latest news about Blazium.

We hope to exceed your expectations,

The Blazium Team

P.S. From Bioblaze Payne

All ideologies, political viewpoints, and self-expression is allowed in the community so long as you remain civil. We want open discussions and civil debates, without anyone having a fear of repercussions over their beliefs. While striving to accept most things, going egregiously off topic or beyond societal norms to disrupt and disgust is not one of those things.

Everyone has a right to make games, and should be able to enjoy a community of others with a similar goal. Remember, we are only human. None of us are perfect, but we can strive to be civil and enjoy ourselves in a shared space.

Pinned Loading

  1. blazium Public

    Forked from godotengine/godot

    Blazium Engine – Multi-platform 2D and 3D game engine

    C++ 305 30

  2. blazium-sdk-module Public

    Blazium Module used in the Blazium Engine to access the Blazium Services which adds nodes needed to access them.

    C++ 1 1

Repositories

Showing 10 of 38 repositories
  • golua Public Forked from aarzilli/golua

    Go bindings for Lua C API - in progress

    C 0 MIT 209 0 0 Updated Mar 10, 2025
  • blazium-assets Public

    Blazium Artwork, Document, and other Assets for the Project as a whole.

    JavaScript 6 CC0-1.0 7 1 0 Updated Mar 10, 2025
  • blazium.app Public Forked from itsron143/ParticleGround-Portfolio

    Blazium official website repository

    Go 6 MIT 236 0 0 Updated Mar 10, 2025
  • export-blazium-game Public

    Actions to build Blazium game for all platforms

    0 MIT 0 0 0 Updated Mar 9, 2025
  • setup-blazium-engine Public

    Action to setup blazium engine in github action.

    2 MIT 0 0 0 Updated Mar 9, 2025
  • blazium-docs Public Forked from godotengine/godot-docs

    Blazium Engine official documentation

    reStructuredText 3 3,405 1 0 Updated Mar 9, 2025
  • blazium_emoji_editor Public

    Editor for emoji

    GDScript 0 MIT 0 0 0 Updated Mar 9, 2025
  • blazium_icons_editor Public

    Google material icons editor plugin for Blazium engine.

    GDScript 0 MIT 0 0 0 Updated Mar 9, 2025
  • blazium-theme-editor Public

    Blazium Theme Addon

    GDScript 0 MIT 0 0 0 Updated Mar 8, 2025
  • .github Public
    1 MIT 1 0 0 Updated Mar 8, 2025