- Şaormeria insalubră de la colț
- https://cvic.github.io
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AI
A is for AMPLIFIEDAll work and no play makes Vic
a dull boyCivic Hacking
and some govtechCursed Computer Iceberg Repos
this is not a hall of shame. the intent is to awaken you to many of the peculiarities and weirdness of computers.Does Humor Belong in Programming
?Is This Art?
or just a mid dump of Clojure music librariesSec. Rosu sec. Poate si opsec
The More You Know About
Mostly readmes, 2nd brains, memex and digital gardensStarred repositories
Godot 4 Game Development Cookbook, published by Packt
Quickly create natural-looking terrain with customizable noise parameters. This tool is designed to create simple terrains that do not require manual painting
Create basic rooms for your 3D by controlling some parameters and speeding up the process of integrating single rooms into your world
The object pool pattern is a software creational design pattern that uses a set of initialized objects kept ready to use – a "pool" – rather than allocating and destroying them on demand.
Implementations of programming design patterns in Unity with examples in C# when to use them.
Godot 4 for Beginners, published by Packt
Godot Engine Game Development Projects Second Edition, published by Packt
A Godot Engine plugin to simplify using F# through the C# Mono language.
A somewhat simple example project for using F# with Godot.
A community-maintained list of Language Support Projects for Godot Engine.
CodeTracer is a user-friendly time-traveling debugger designed to support a wide range of programming languages.
A simple parkour FPS controller for Godot 4.1.1
NOSHOT First Person Controller
(GDScript) Godot 4.0 *very* basic FPS player controller with mouse and keyboard input for a kick start in your fps project.
Trying to run a scene in Godot with as many enemies as possible
An advanced FPS Controller Template made in Godot 4.3
Godot Third Person Shooter with high quality assets and lighting
An FPS multiplayer template for Godot so you don't have to start from scratch
An open world RPG framework for Godot 4.
A Roblox-compatible environment inside Godot leveraging Rust.
Creates an emulation layer to run Roblox games inside Godot similar to WINE without connecting to official servers.
a nearly infinite 3d museum, dynamically generated from wikipedia
👻🎥 Control the movement and dynamically tween 2D & 3D cameras. Built for Godot 4. Inspired by Cinemachine.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
A project that demonstrates embedding shellcode payloads into image files (like PNGs) using Python and extracting them using C/C++. Payloads can be retrieved directly from the file on disk or from …