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Starred repositories
C++ examples for the Vulkan graphics API
Step-by-step guide through the abstract and complex universe of Fragment Shaders.
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Rende…
KodeLife shader sketches I wrote while commuting
Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other.
A collection of GLSL shaders and how to use them in Processing sketches
An efficient texture-free GLSL procedural noise library
a simple example of ThreeJS with glslify
Flexible version of built-in materials for three.js.
A collection of shaders from ShaderToy converted to work with Processing 3
GLSL color conversions, metrics, and other helpful functions
taller de shaders, introducción a GLSL y PShader