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Releases: ericbright2002/Forged_in_Obsidian

v1.5.5

10 Mar 05:29
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Added in all assets from Starsmith: Mecha Mercs and Starsmith: Assets. Also added all the assets as a JSON file at the top level.

v1.5.4

10 Mar 05:23
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This update adds in all the mechs, mech modules, and assets from Starsmith: Mecha Mercs and all the assets from Starsmith: Assets.

v1.5.3

24 Feb 00:52
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Bug fixes for getting the right solo character name by default and for making moves with assets.

v1.5.2

21 Feb 00:02
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Bug fixes (notably Withstand Damage), clean-up, and adding automatic strong hit, weak hit, miss, as well as a generic dice roller.

v1.5.1

24 Jan 02:01
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Progress Clocks and the associated shortcuts (createclock, advanceclock, setclock, and endclock) were added.

v1.5

10 Jan 05:00
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This deprecates the old Character folder structure in favor of the new Characters folder which allows multiple player characters to be used. See the updated README for which files to download. NOTE: You now need to add the character filename for commands that reference a specific character. If left off, it defaults to the first filename in the Characters folder.

This version also changed the "gain" command to "take" and "lose" command to "suffer" to match Starforged language better. For example, if a move outcome says you should suffer -2 health, then you type the command "suffer 2 health Char2" if the health loss is for the character whose filename is Char2.

v1.4.3

07 Jan 18:44
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Fixed a typo in the yesno oracle for fifty, added new shortcuts, and removed unnecessary css. To update from 1.4.2 to 1.4.3, you only need to download the following files:

  • Bonds, Quests, Discoveries in the Character folder
  • snippet.css in the .obsidian/snippets folder
  • starforged_progress.sfile.md and starforged_oracles.sfile.md in the Support/inlineScripts folder
  • README file for new descriptions

v1.4.2

26 Dec 22:42
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Local images no longer hard coded, and fixed a couple bugs.

v1.4.1

26 Dec 22:04
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Local images should now work out of the box (and hopefully for mobile). Also, fixed a typo in the markprogress script.

v1.4

26 Dec 17:50
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Finally got the local image files to work without crazy filepaths. Yes!