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ingbdev/pandocs (press backspace or delete to remove)This should be in Scrolling.md
See: https://github.com/gbdev/pandocs/pull/584
avivace
- Opened yesterday
- #591
I suggest removing the word only from:
On monochrome consoles, wave RAM can only be accessed on the same cycle that CH3 does. Otherwise, reads return $FF, and
writes are ignored.
because it sounds like ...
jeffythedragonslayer
- Opened yesterday
- #590
On https://gbdev.io/pandocs/MBCs.html, is there supposed to be a list after this sentence?
Several MBC types are available:
ReiquelApplegate
- 2
- Opened 7 days ago
- #589
Pan Docs sometimes uses the term single-speed (with and without the hypen/capitalization) and sometimes normal speed.
I think it s probably best to avoid the term single-speed because the Game Boy Color ...
ReiquelApplegate
- 2
- Opened 7 days ago
- #588
This is a follow up issue to #580 in order to continue the discussion and document the on going research on this topic.
alloncm
- Opened on Dec 9, 2024
- #581
(https://gbdev.io/pandocs/MBC1.html)
The pandocs indicate that MBC1M cart addressing of Bank 0 in Mode 1 sets bits 14-17 from the $2000 register. However
this seems to be wrong, those bits are 0 (just ...
epavese
- Opened on Dec 3, 2024
- #579
This is about this section of the Rendering page.
1.
Background scrolling: At the very beginning of Mode 3, rendering is paused for SCX % 8 dots while the same number of
pixels are discarded from the ...
nummacway
- Opened on Nov 26, 2024
- #578
In 16. The Cartridge Header, 0147-Catridge type, the table lists code $22 as MBC7+SENSOR+RUMBLE+RAM+BATTERY.
Page 17.7 MBC7 doesn t mention rumble, none of the official MBC7 games support rumble, and ...
dcerchia
- 2
- Opened on Oct 28, 2024
- #575
In Audio Details, there is a tip Avoiding audio pops that describes a technique for muting sounds.
The technique described does not give best results, at least for CH3.
To avoid misleading people, the ...
content
enhancement
jkotlinski
- Opened on Sep 28, 2024
- #571

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