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ingfxfundamentals/webgl-fundamentals (press backspace or delete to remove)

Basically what the title says. In all the examples, var is used to declare variables. However, it is better practice to use let.
  • Invincible-Atlas
  • 2
  • Opened 
    19 days ago
  • #450

all rights reserved implies that it s completely copyrighted. probably should remove that.
  • jan-ale
  • Opened 
    on Aug 10, 2024
  • #446

in the dillo web browser, code blocks (pre code only, code looks fine) are unreadable (black border, white inside, white text, and selecting it doesnt help)
  • zlago
  • 2
  • Opened 
    on Aug 5, 2024
  • #445

When I read the chapter WebGL - Less Code, More Fun , I read the code in webgl-util.js to figure out how it is possible to write less code by simply specifying the uniform/attribute something like { ...
  • GuichiZhao
  • 1
  • Opened 
    on May 5, 2024
  • #444

Hello, can you give some camera orbit, position, pose control, tutorial? Like this: https://ksimek.github.io/code.html, but this is three js demo. Many details are encapsulated in three js inside, want ...
  • ygs-code
  • Opened 
    on Jan 3, 2024
  • #436

Here: var image = new Image(); image.src = https://webglfundamentals.org/webgl/resources/leaves.jpg ; // MUST BE SAME DOMAIN!!! This is incorrect. You can use: var image = new Image(); image.crossOrigin ...
  • okyanusoz
  • 1
  • Opened 
    on Aug 11, 2023
  • #433

Rounding 0.8333... to 0.830 is not helpful. Please change the first circled column to 0.6667/-0.8333/0.6667 and the second circled column to 0.8333/0.0867/0.1667. Also, the 0.75 in the animation should ...
  • thatmichaelpark
  • Opened 
    on Mar 14, 2023
  • #424

It seems this link(https://users.cs.utah.edu/~boulos/cs3505/obj_spec.pdf) is no longer valid This link is used twice in this article
  • ghost
  • 1
  • Opened 
    on Mar 6, 2023
  • #423

Screenshot 2023-03-01 at 1 48 59 PM
  • thatmichaelpark
  • 2
  • Opened 
    on Mar 1, 2023
  • #422
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