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ingoogle/filament (press backspace or delete to remove)

Filament uses 683 in some places to convert from physical luminosity (watts) to perceptual luminous flux (lumens). 683lm/W is the peak luminous efficacy of monochromatic 555nm green light, and sometimes ...
  • will-ca
  • 4
  • Opened 
    2 days ago
  • #8501

- I load some glb models,many of them loadFaild with reason: uniform named sheenColorIndex not found - Here is the log: FEngine (64 bits) created at 0x13a03a200 (threading is enabled) FEngine resolved ...
  • OPTJoker
  • 1
  • Opened 
    11 days ago
  • #8473

I think for now, in filament, colorgrading and postprocessing are combined when disabled or enabled? https://github.com/google/filament/blob/3fae07f23cc1b6bc505173f329890927af34fb59/filament/src/details/Renderer.cpp#L620 ...
  • JackKaiXing
  • 3
  • Opened 
    17 days ago
  • #8464

⚠️ Issues not using this template will be systematically closed. Describe the bug When loading a GLTF model that reuses the same texture across different material properties (e.g., the same texture used ...
bug
gltf
  • ghost
  • Opened 
    20 days ago
  • #8449

https://github.com/google/filament/blob/d92372c98f246966527800785d108bde41255bc2/filament/backend/src/vulkan/platform/VulkanPlatformSwapChainImpl.cpp#L168 desiredImageCount should be caps.maxImageCount ...
  • Ryu613
  • Opened 
    21 days ago
  • #8446

Is your feature request related to a problem? Please describe. (I formerly filed this as a discussion in https://github.com/google/filament/discussions/8432, but am moving to a github issue) The problem ...
  • emezeske
  • 2
  • Opened 
    25 days ago
  • #8439

in shaders/src/surface_light_reflection.fs, line 60, function traceScreenSpaceRay // Project into screen space highp vec4 H0 = mulMat4x4Float3(uvFromViewMatrix, vsOrigin); highp vec4 H1 = mulMat4x4Float3(uvFromViewMatrix, ...
  • yejun81
  • 2
  • Opened 
    26 days ago
  • #8436

Describe the bug filament 1.56.6 on windows platform, view- setPostProcessingEnabled(false); must be set because pp s output wrong stuff, usually black. To Reproduce Steps to reproduce the behavior: ...
  • JackKaiXing
  • 1
  • Opened 
    26 days ago
  • #8434

⚠️ Issues not using this template will be systematically closed. Describe the bug LightManager.Builder.castLight functionally does nothing as far as I can tell. I ve tried this with DIRECTIONAL, POINT, ...
  • kaisermittenburg
  • 4
  • Opened 
    28 days ago
  • #8427

Is your feature request related to a problem? Please describe. Missing debug symbol when build on MacOS. I tried the following sh build.sh -p desktop -s debug cd out/cmake-debug ninja install sh build.sh ...
  • JackKaiXing
  • Opened 
    on Feb 7
  • #8424
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