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ingoogle/filament (press backspace or delete to remove)Filament uses 683 in some places to convert from physical luminosity (watts) to perceptual luminous flux
(lumens). 683lm/W is the peak luminous efficacy of monochromatic 555nm green light, and sometimes ...
will-ca
- 4
- Opened 2 days ago
- #8501
- I load some glb models,many of them loadFaild with reason: uniform named sheenColorIndex not found
- Here is the log:
FEngine (64 bits) created at 0x13a03a200 (threading is enabled)
FEngine resolved ...
OPTJoker
- 1
- Opened 11 days ago
- #8473
I think for now, in filament, colorgrading and postprocessing are combined when disabled or enabled?
https://github.com/google/filament/blob/3fae07f23cc1b6bc505173f329890927af34fb59/filament/src/details/Renderer.cpp#L620 ...
JackKaiXing
- 3
- Opened 17 days ago
- #8464
⚠️ Issues not using this template will be systematically closed.
Describe the bug When loading a GLTF model that reuses the same texture across different material properties (e.g., the
same texture used ...
bug
gltf
ghost
- Opened 20 days ago
- #8449
https://github.com/google/filament/blob/d92372c98f246966527800785d108bde41255bc2/filament/backend/src/vulkan/platform/VulkanPlatformSwapChainImpl.cpp#L168
desiredImageCount should be caps.maxImageCount ...
Ryu613
- Opened 21 days ago
- #8446
Is your feature request related to a problem? Please describe. (I formerly filed this as a discussion in
https://github.com/google/filament/discussions/8432, but am moving to a github issue)
The problem ...
emezeske
- 2
- Opened 25 days ago
- #8439
in shaders/src/surface_light_reflection.fs, line 60, function traceScreenSpaceRay
// Project into screen space
highp vec4 H0 = mulMat4x4Float3(uvFromViewMatrix, vsOrigin);
highp vec4 H1 = mulMat4x4Float3(uvFromViewMatrix, ...
yejun81
- 2
- Opened 26 days ago
- #8436
Describe the bug filament 1.56.6 on windows platform, view- setPostProcessingEnabled(false); must be set because pp s
output wrong stuff, usually black.
To Reproduce Steps to reproduce the behavior:
...
JackKaiXing
- 1
- Opened 26 days ago
- #8434
⚠️ Issues not using this template will be systematically closed.
Describe the bug LightManager.Builder.castLight functionally does nothing as far as I can tell. I ve tried this with
DIRECTIONAL, POINT, ...
kaisermittenburg
- 4
- Opened 28 days ago
- #8427
Is your feature request related to a problem? Please describe. Missing debug symbol when build on MacOS. I tried the
following sh build.sh -p desktop -s debug cd out/cmake-debug ninja install sh build.sh ...
JackKaiXing
- Opened on Feb 7
- #8424

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