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📅 A flexible, minimal scheduler written in TypeScript
Rendering algorithms implemented in raw WebGL 2.
A terminal theme for ghostty that replicates the style of balatro
The fastest and smallest JavaScript polygon triangulation library for your WebGL apps
Highly functional loot table implementation in Javascript. Extendable, inheritance based tables with multiple pools and a flexible workflow.
🦔 PostHog provides open-source web & product analytics, session recording, feature flagging and A/B testing that you can self-host. Get started - free.
Generates a per-vertex ambient occlusion array for arbitrary meshes.
Geospatial Rendering in Three.js
A graph node engine and editor written in Javascript similar to PD or UDK Blueprints, comes with its own editor in HTML5 Canvas2D. The engine can run client side or server side using Node. It allow…
🌎 Performant real-time state management for React and TypeScript
example programs for https://github.com/a2flo/floor (dnn, nbody, warp, hlbvh, path tracer, other)
Fast GPU deNoise spatial filter, with circular gaussian kernel, full configurable
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
🌳 Tiny & elegant JavaScript HTTP client based on the Fetch API
Universal proximity chat backend that can work for any game, given the right plugin
Three.js library for fracturing and slicing meshes in real time.
Collection of resources (papers, links, discussions, shadertoys,...) related to Signed Distance Field
modern color library for image processing and creative coding (oklab, xyz, p3, rec2020 + more)
explore mipmap and anisotropic filtering options in webgl2
Experiments using Three.js Shader Language