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Staging repo for development of native port of TypeScript
A virtual machine for executing programs written in Hack.
Raspberry Pi Pico (RP2040) based IPL replacement modchip for GameCube
Apple Metal renderer for Unreal Engine 1
PowerPC Windows NT ported to Nintendo GameCube/Wii/Wii U
The unofficial Daikatana 1.3 patch including Linux- and FreeBSD-Ports
A PEX to Papyrus Decompiler for Skyrim, Fallout 4 and Starfield
Event flow editor for Breath of the Wild
Library for parsing and writing Nintendo EventFlow files (flowcharts and timelines)
An easy-to-use UI framework for Nintendo Switch homebrew
🚀 The themeable Nintendo Switch HOME menu Nintendo forgot to make
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
SteamKit2 is a .NET library designed to interoperate with Valve's Steam network. It aims to provide a simple, yet extensible, interface to perform various actions on the network.
Python package to work with Semantic Versioning (https://semver.org/)
Command line front end for longtail synchronization tool
Extrems / SD2SP2
Forked from citrus3000psi/SD2SP2Micro SD Card Adapter for the GameCube's Serial Port 2
The Unreal Editor plugin for Friendshipper
Design-agnostic node system for scripting game’s flow in Unreal Engine
A wrapper around Roslyn language server which makes compatible with editors other than VSCode
Community Mod editor/creator for REDengine games.