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One stop shop for getting started with the Vulkan API
A guide to using modern OpenGL functions.
GPU Raytracer from scratch in C++/CUDA
Vulkan-based implementation of D3D8, 9, 10 and 11 for Linux / Wine
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
A curated list of awesome OpenGL libraries, debuggers and resources.
Code repo for video tutorial series teaching Vulkan and computer graphics
Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
A simple Minecraft clone written in C using modern OpenGL (shaders).
OBS Studio - Free and open source software for live streaming and screen recording
C++ examples for the Vulkan graphics API
A toy physically based GPU path tracer (C++/OpenGL/GLSL)
A modern cross-platform low-level graphics library and rendering framework
A tiny CPU rasterization engine accompanying a tutorial series on writing a CPU rasterizer
A shader-based software renderer written from scratch in C89
An incremental parsing system for programming tools
Modern C++ Programming Course (C++03/11/14/17/20/23/26)
Personal hobby project to experiment with various rendering techniques.
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
✏️ Learn how to write a hash table in C
Samples for CUDA Developers which demonstrates features in CUDA Toolkit
Code accompanying the blog post on bvh construction.