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Spatial Input

Samples\

  • Demo Room - DirectX 11 UWP C++/WinRT sample application demonstrating a variety of application/uses of Windows Perception APIs. This sample uses the Pbr, Gltf, Neso, and SpatialInputUtilities libraries.
  • Motion Controller Rendering Sample - DirectX 11 UWP C++/WinRT sample application demonstrating how to render a motion controller. This sample uses the Pbr, Gltf and SpatialInputUtilities libraries.

Libs\

  • Gltf - Helper functions to parse data returned by TinyGLTF.
  • Neso - Simple Entity-Component-System (ECS) engine for real-time applications. Depends on Pbr, Gltf, and SpatialInputUtilities libs.
  • Pbr - Shaders and code for creating and rendering models in DirectX 11 using the PBR Metallic-Roughness model.
  • SpatialInputUtilities - Utilities for handling spatial input sources including motion controllers.