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Demo Room - DirectX 11 UWP C++/WinRT sample application demonstrating a variety of application/uses of Windows Perception APIs. This sample uses the Pbr, Gltf, Neso, and SpatialInputUtilities libraries.
Motion Controller Rendering Sample - DirectX 11 UWP C++/WinRT sample application demonstrating how to render a motion controller. This sample uses the Pbr, Gltf and SpatialInputUtilities libraries.
Libs\
Gltf - Helper functions to parse data returned by TinyGLTF.
Neso - Simple Entity-Component-System (ECS) engine for real-time applications. Depends on Pbr, Gltf, and SpatialInputUtilities libs.
Pbr - Shaders and code for creating and rendering models in DirectX 11 using the PBR Metallic-Roughness model.
SpatialInputUtilities - Utilities for handling spatial input sources including motion controllers.