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inmrdoob/three.js (press backspace or delete to remove)

Description The Line2 object s position itself is not adjusted; instead, it is implemented through the geometry.setPositions method. This causes discrepancies when using TransformControls to move it or ...
  • Lucas0819
  • Opened 
    10 hours ago
  • #30718

Description 1) .blur( ) is not working when generateMipMaps = false without any error showing / warning ( make sense but still hard to debug ? 2) .blur( ) tsl is crashing when min/magfilter = NearestFilter ...
TSL
  • Makio64
  • Opened 
    yesterday
  • #30704

Description For helping debugging it will be great to add a .name( ... ) so we can do let opacity = uniform( 0.5 ).name( opacity ). Currently it seems only varying and var can be name. Solution uniform(...).name( ...
TSL
  • Makio64
  • Opened 
    yesterday
  • #30703

Description Not sure its a bug or if it s limited by the api but in a bundle static if i update materials of the meshs inside only the first material is updated. it does work if i call bundle.needsUpdate ...
  • Makio64
  • 1
  • Opened 
    yesterday
  • #30701

Description I m not sure if there s an incorrect order of use Reproduction steps 1. render with the WebGPURenderer 2. add PointLight、PointLightHelper 3. start animation loop 4. add a timer to dispose ...
Regression
  • Child-qjj
  • Opened 
    2 days ago
  • #30693

Description I just used the https://threejs.org/editor/ and open the export in my local server. It renders a blank screen and dev tools look for import from ./three.core.js ; which is not included in ...
Editor
Regression
  • florianschommertz
  • Opened 
    2 days ago
  • #30688

Description I looked through the examples for shadows and didn t find one where a shadow map with a custom shader is used. Since WebGPU allows you to create multiple geometries with compute shaders in ...
TSL
  • Spiri0
  • 1
  • Opened 
    3 days ago
  • #30685

Description Hi, I originaly post the issue in the R3F repo: https://github.com/pmndrs/react-three-fiber/issues/3487, but the maintainers suggest that I should post the issue here instead: https://github.com/pmndrs/react-three-fiber/issues/3487#issuecomment-2707890862. ...
Help (please use the forum)
  • deen24id
  • 3
  • Opened 
    3 days ago
  • #30684

Description When the material is transparent the BundleGroup dont render.. Reproduction steps 1. create a BundleGroup and add object transparent. Code let group = new THREE.BundleGroup() ...
WebGPU
  • Makio64
  • Opened 
    3 days ago
  • #30681

Description I notice an extra number of drawCalls after renderBundle.needsUpdate Reproduction steps 1. check the console on this example : https://jsfiddle.net/cdzm0pLq/20/ Code let group = ...
WebGPU
  • Makio64
  • Opened 
    4 days ago
  • #30676
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