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One framework for creating powerful cross-platform games.
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
The Source release for the XNA Xbox and Windows Phone releases migrated to MonoGame © 2017-2024 ZenithMoon Studios. All rights reserved.
Get up and running with Llama 3.3, DeepSeek-R1, Phi-4, Gemma 2, and other large language models.
A better default template for Unity WebGL
Fun 2D Stuff that we'd like to share!
Fast, robust, powerful and extendible .NET serializer built for Unity
Advanced FPS/TPS Sample Project for Unreal Engine 4's GameplayAbilitySystem plugin
Material Design icons by Google (Material Symbols)
InstantMesh: Efficient 3D Mesh Generation from a Single Image with Sparse-view Large Reconstruction Models
Stable Diffusion built-in to Blender
Generate 3D objects conditioned on text or images
A list of alternatives for Adobe software
Develop and export WebXR experiences using Unity WebGL
Implementation of wave function collapse approach for Unity in 3d space
An Unreal Engine System 💬 to create your own Dialogues and Events by customizing Graphs 👩💻
We write your reusable computer vision tools. 💜
Minimum viable Flecs entity component system implementation in Unreal Engine.
My understanding of Unreal Engine 5's experimental ECS plugin with a small sample project.
Text-to-3D & Image-to-3D & Mesh Exportation with NeRF + Diffusion.
Design-agnostic node system for scripting game’s flow in Unreal Engine