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This repo is for experimentation and exploring new ideas that may or may not make it into the main dotnet/runtime repo.
Generates C# source code based on TSCN files.
Docker image to automatically export your Godot games.
This template provides a versatile .NET setup for creating both NuGet packages and Godot addons with minimal effort.
C# game template for Godot 4 with debug launch configurations, testing (locally and on CI/CD), code coverage, dependency update checks, and spell check working out-of-the-box!
A .NET template for quickly creating a C# nuget package for use with Godot 4.
A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.
A lightweight dependency injection framework developed by Grove Games for .NET and Godot
a Godot Mono code generator to help you get your nodes
A suite of tools to make using C# in Godot easier :)
👍 GitHub Action for automatically approving GitHub pull requests
Custom drawing extensions for Godot engine.
A C# Source Generator that adds convenient onready-like features to your C# scripts in Godot Mono (3.x) without any reflection.
A collection of tools for accelerating Godot + C# game development, including loading, feature tags, and high-DPI utilities.
A Project, Version and Addons/Plugins manager for Godot Game Engine.
High level c# Networking for Godot based on popular open source Unity networking solutions Mirror and Mirage
A .NET template for quickly creating a C# nuget package for use with Godot 4.
An ever expanding Redot C# game dev library to be used across several game projects
Cross platform code coverage for .NET
GitHub Action that uploads coverage to Codecov ☂️
C# test runner for Godot. Run tests from the command line, collect code coverage, and debug tests.
The Chickensoft Game Demo — a fully tested, third-person 3D game built with Godot and C#. Now with saving and loading!