Skip to content
View pranavburadkar's full-sized avatar

Block or report pranavburadkar

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse

Popular repositories Loading

  1. 3DXRayShader_Unity 3DXRayShader_Unity Public

    Forked from MdIqubal/3DXRayShader_Unity

    Surface shader. Clips a Model with given plane , applies fresnel on clipped part and highlights the cross section.

    ShaderLab

  2. SanAndreasUnity SanAndreasUnity Public

    Forked from Almahmudrony/SanAndreasUnity

    Open source recreation of GTA San Andreas in Unity

    C#

  3. flightSimulator flightSimulator Public

    Forked from renjianfeng/flightSimulator

    Eurofighter Typhoon simulated driving(法国台风战斗机模拟驾驶)

    JavaScript

  4. UnityURPUnlitScreenSpaceDecalShader UnityURPUnlitScreenSpaceDecalShader Public

    Forked from ColinLeung-NiloCat/UnityURPUnlitScreenSpaceDecalShader

    Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP

  5. AudioVisualization AudioVisualization Public

    Mathematica

  6. 3d-game-shaders-for-beginners 3d-game-shaders-for-beginners Public

    Forked from lettier/3d-game-shaders-for-beginners

    🎮 A step-by-step guide on how to implement SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

    C++