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Hi there!
I've been implementing simple 2D graphics editor using OpenGL and encountered a problem when using glDebugMessageCallback
.
On linux calling glDebugMessageCallback
causes linker errors since GLAD lib is located both in ImmVision and HelloImGui.
On windows calling glDebugMessageCallback
causes segfault since glDebugMessageCallback
is nullptr.
It is called in PostInit
callback.
Everything else OpenGL-related works fine, only the glDebugMessageCallback
causes troubles.
Is there a convenient way of enabling it?
The code can be found here: https://github.com/2b1g1c/my-paint/blob/core/rnd/src/app/app.cpp
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