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WIP: A*

serbanghitapushed 1 commit to main • 94f22d1…d690a77 • 
8 days ago

AutoMoving test

serbanghitapushed 1 commit to main • eacea9b…94f22d1 • 
10 days ago

Fixed demo due to changes into Matrix components

serbanghitapushed 1 commit to main • 2d9df25…eacea9b • 
10 days ago

Animations working, moved time to Component

serbanghitapushed 1 commit to main • 2d1257e…2d9df25 • 
10 days ago

Movement working, it's now constrained by the matrix tiles.

serbanghitapushed 1 commit to main • a9eeadb…2d1257e • 
11 days ago

Better structure for the project

serbanghitapushed 1 commit to main • 9390109…a9eeadb • 
12 days ago

Fixed the demo (due to new code changes)

serbanghitapushed 1 commit to main • e121034…9390109 • 
12 days ago

Explained the demo with screenshot

serbanghitapushed 4 commits to main • 7f63820…e121034 • 
12 days ago

Demo reorg and explanation

serbanghitapushed 1 commit to main • 6bda83d…7f63820 • 
12 days ago

Fixed the demo

serbanghitapushed 1 commit to main • ad68bf0…6bda83d • 
12 days ago

Direction fixed

serbanghitapushed 1 commit to main • 0aae62b…ad68bf0 • 
12 days ago

Simplifying the Components. Idle and Walking are working good.

serbanghitapushed 2 commits to main • b6f3f46…0aae62b • 
12 days ago

Working on making the game demo functional again with the new compone…

serbanghitapushed 2 commits to main • fd0c85f…b6f3f46 • 
19 days ago

Refactored Components

serbanghitapushed 2 commits to main • e310176…fd0c85f • 
on Jan 30

Various qol updates.

serbanghitapushed 1 commit to main • ae87180…e310176 • 
on Jan 7

Added explanations of the code.

serbanghitapushed 1 commit to main • 24ff9e3…ae87180 • 
on Oct 30, 2024

Refactored code for the new tiled-rendering demo.

serbanghitapushed 1 commit to main • 4d1e64b…24ff9e3 • 
on Oct 30, 2024

Grid is now updating with dynamic points

serbanghitapushed 1 commit to main • c1faf85…4d1e64b • 
on Oct 21, 2024

Points on a grid, collision detection with solid obstacles is grid based

serbanghitapushed 2 commits to main • 795c745…c1faf85 • 
on Oct 21, 2024

fix vite warning

serbanghitapushed 2 commits to main • f82e454…795c745 • 
on Oct 15, 2024

Tests in CI fix

serbanghitapushed 1 commit to main • f4b8733…f82e454 • 
on Oct 15, 2024

New demo img

serbanghitapushed 2 commits to main • d427051…f4b8733 • 
on Oct 15, 2024

Collision detection working with player input.

serbanghitapushed 1 commit to main • f871ac4…d427051 • 
on Oct 14, 2024

Collision detection working with player input.

serbanghitapushed 1 commit to main • a9cf4d5…f871ac4 • 
on Oct 14, 2024

Simplified the test run.

serbanghitapushed 1 commit to main • bee59ed…a9cf4d5 • 
on Oct 14, 2024

Collision detection system implemented.

serbanghitapushed 2 commits to main • acf4e74…bee59ed • 
on Oct 13, 2024

Moving demos into dedicated folder.

serbanghitapushed 2 commits to main • ae8e7f7…acf4e74 • 
on Oct 13, 2024

Collision detection with frame rate limiter - still wip

serbanghitapushed 1 commit to main • 0597edf…ae8e7f7 • 
on Oct 13, 2024

Working on collision detection demo

serbanghitapushed 1 commit to main • 90c7043…0597edf • 
on Oct 9, 2024

Added grid to tiled rendering demo

serbanghitapushed 2 commits to main • 14d41e8…90c7043 • 
on Oct 8, 2024