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Three.js-based implementation of 3D Gaussian splatting
for your TPS game development with three.js.
A realistic atmosphere material for both the Godot game engine and Unreal Engine 4
A single-file zero-overhead C++ idiomatic wrapper for WebGPU native
UE5's Nanite implementation using WebGPU. Includes the meshlet LOD hierarchy, software rasterizer and billboard impostors. Culling on both per-instance and per-meshlet basis.
Distributions of WebGPU for native and web development, easy to integrate and interchangeable.
Content pipeline tools for optimizing glTF assets. 🌐
A fast simplex noise implementation in Javascript / Typescript.
A modular geospatial engine written in JavaScript and TypeScript
DE-9IM spatial predicate library implemented in Javascript.
USD educational materials
USD schema extension samples, build tools, and sample kit extensions that use those schema extensions
[CVPR 2024] Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
An algorithm for reconstructing the radiance field of a dynamic scene from a casually-captured video.
[CVPR 2024] 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering
[CVPR 2024] 4K4D: Real-Time 4D View Synthesis at 4K Resolution
Pre-trained Deep Learning models and demos (high quality and extremely fast)
Some Example Neural Models that we've trained along with the training scripts
Experimental projects we've done with DepthAI.
Instant neural graphics primitives: lightning fast NeRF and more
bycloudai / instant-ngp-Windows
Forked from NVlabs/instant-ngpInstant neural graphics primitives: lightning fast NeRF and more