graphics
🍰 An extensible, layer based shader material for ThreeJS
🏔 Procedural terrain using Three.js and perlin noise, Now Accelerated by your GPU!
🧩 Extend Three.js standard materials with your own shaders!
Vortex Spheres - http://david.li/vortexspheres
A post processing library for three.js.
Cross-platform C++ example for WebGPU and Dawn
3D rotation input plugin for Tweakpane
A simple test project for playing with different equirectangular seam correction methods. https://medium.com/@bgolus/distinctive-derivative-differences-cce38d36797b
some tiny webgl scripts that might come in handy
code to help make a reduced test case for WebGL by capturing the commands and generating a stand alone program
Raymarching abstraction for creating simple SDF animations with threejs
A nice atmospheric scene made with three.js
Procedural GPU rappresentation of a boreal night landscape via GLSL and WebGL
Fast GPU deNoise spatial filter, with circular gaussian kernel, full configurable
🍕 A loose collection of cool r3f links, gifs, people, stuff
Toy project for deferred rendering in three with MRT
An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to README for the setup instruction.
Instant neural graphics primitives: lightning fast NeRF and more
Code release for NeRF (Neural Radiance Fields)
NVIDIA's Deep Imagination Team's PyTorch Library