PBD
A 3D Geometry Processing / Collision Detection / Physics Engine with zero dependencies
Introduction to state-of-the-art simulation methods for rigid bodies, deformable solids and fluids in the area of visual computing
Implementation of Position-based crowd simulation by T. Weiss et al.
“Real-to-Sim Registration of Deformable Soft Tissue with Position-Based Dynamics for Surgical Robot Autonomy”, ICRA 2021
WebGPU XPBD Cloth Simulator Project to accompany guides on www.carmencincotti.com
Position Based Fluids [SIGGRAPH 2013] in C++
Source code for our 2014 MiG paper: "Strain Limiting for Clustered Shape Matching"
An implementation of [Detailed Rigid Body Simulation with Extended Position Based Dynamics](https://matthias-research.github.io/pages/publications/PBDBodies.pdf), SCA '20 based on [Chain of 100 Bod…
An implementation of [Small Steps in Physics Simulation](http://mmacklin.com/smallsteps.pdf), SCA '19 based on [The Pendulum Challenge](https://matthias-research.github.io/pages/challenges/pendulum…
An implementation of XPBD: Position-Based Simulation of Compliant Constrained Dynamics, MIG '16
An implementation of "Position Based Dynamics", "VRIPHYS" (2006)
CEDEC2022 Slide "Position Based Dynamics Onramp"
A collection of source codes implementing cloth simulation algorithms in OpenGL
PBD Solver for viscoelastic materials.
PBD and XPBD in Taichi, aiming at including most type of constraints on mesh and tetrahedron.
2D Position Based Fluid simulation in Rust with both WASM and native targets