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intentone/geo-three (press backspace or delete to remove)

https://tentone.github.io/geo-three/examples/providers.html
enhancement
  • msdog
  • 1
  • Opened 
    2 days ago
  • #94

Hi, dear tentone There is a error! that sphere is not display right! image because your tile use mercator tiling scheme, but your geometry s code is about graphics tiling scheme! And graphics tiling ...
enhancement
  • FengFengmomo
  • 1
  • Opened 
    on Dec 12, 2024
  • #92

I believe our LOD classes do not support Orthographic camera, only Perspective. In this sandbox you can see how everything just tends to move towards tile zoom 14. Sandbox: https://codesandbox.io/p/sandbox/geo-three-lod-2yfnq4 ...
bug
  • RodrigoHamuy
  • 2
  • Opened 
    on Oct 17, 2024
  • #89

Hi, I m doing a simple example on r3f canvas and the tiles are not the true color, any clue? function Map2d() { const { scene } = useThree(); // const provider = new GoogleMapsProvider( AIzaSyBGBfaz8uqHKVOTEUDq9JHlG_UCddzeZ2w ...
bug
  • cyango
  • 1
  • Opened 
    on Sep 30, 2024
  • #88

I m trying to understand the basic usage of the lib. The docs mention that all the providers need API keys, but I am unsure of where I should provide them. For example, I am trying to make a basic planar ...
help wanted
  • shot-codes
  • 9
  • Opened 
    on Sep 24, 2024
  • #85

Would there be any interest in automating the release process? That way whenever something is merged to master, we know it is getting released right away. Thanks!
enhancement
  • RodrigoHamuy
  • 2
  • Opened 
    on Sep 23, 2024
  • #84

Do we know why scaling seems to be quite off? Sandobx: https://codesandbox.io/p/sandbox/gzl9tv image I took the Chaillot data points from https://rodrigohamuy.github.io/react-three-map/?source=true ...
enhancement
  • RodrigoHamuy
  • 4
  • Opened 
    on Sep 21, 2024
  • #83

Typescript projects get a Could not find a declaration file for module geo-three . error. Steps to reproduce: 1. Start a new vite project using npm create vite@latest. 2. Make sure project uses react ...
  • RodrigoHamuy
  • 1
  • Opened 
    on Sep 21, 2024
  • #81

Hi there! I need to use MeshStandardMaterial for the MapPlaneNode so the light affects it. For now it seems the only way to do it is to extend MapPlaneNode class and change material after super() is called. ...
enhancement
  • atruebin
  • 3
  • Opened 
    on Sep 20, 2024
  • #79

Can you provide a working code recipe for how to render a mapbox (or any map for that matter), a three js scene. Here s a snippet I have added to the intro scene in ThreeJS: https://threejs.org/docs/#manual/en/introduction/Creating-a-scene, ...
question
  • rmallick6806
  • 2
  • Opened 
    on Sep 3, 2024
  • #78
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