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Image This fixes the width (no clue how to fix the height, but there is a vertical scrollbar and this makes the whole thing resizable, too): // src\WebPlayer\wwwroot\player.js, LINE 90 function showMenu(title, ...
  • KVonGit
  • Opened 
    13 hours ago
  • #1479

When playing a Quest 2 game in Quest 2.19, objects have no Speak to button in the panes, nor do characters have Take buttons. When playing the same game in Quest 3 - 5, those buttons appear in the pane ...
  • KVonGit
  • Opened 
    yesterday
  • #1476

#1467 added a Walkthrough Runner to WebPlayer - this needs testing with synchronous waits, menus, pauses and questions. These were all deprecated in later ASL versions, so we ll need a test ASL version ...
  • alexwarren
  • 1
  • Opened 
    5 days ago
  • #1468

verbtemplate name= enter betrete /verbtemplate verbtemplate name= enter gehe /verbtemplate verbtemplate name= enter gehe in /verbtemplate template templatetype= command name= go ![CDATA[^gehe ...
  • KVonGit
  • Opened 
    6 days ago
  • #1466

Example: Image I have a fix for this, and a fix for #1270 is in the same code (because that issue concerns the same function(s)). PR on the way.
  • KVonGit
  • Opened 
    6 days ago
  • #1464

The Debug button should be hidden for published games, just like the desktop version of Quest 5. No need to implement this immediately though, as it will be handy to have the debugger available as we ...
  • alexwarren
  • Opened 
    7 days ago
  • #1462

The Shack doesn t look good if the window size is small, because the image shown in the game panel is large. The intention of the game panel is to be static above text below, so there should be a sensible ...
  • alexwarren
  • Opened 
    7 days ago
  • #1459

{object:foo:thingy} Click on the thingy link. 5.9 Image Viva Image !--Saved by Quest 5.9.9166.36226-- asl version= 580 include ref= English.aslx / include ref= Core.aslx / game ...
  • KVonGit
  • 2
  • Opened 
    7 days ago
  • #1455

On desktop, Quest will run an ASLEvent whether or not the script is running in response to a command. Online, ASLEvent will do nothing if canSendCommand is false. Desktop: desktopplayer.js v5 lines 23-25 ...
  • KVonGit
  • 3
  • Opened 
    12 days ago
  • #1450

https://discord.com/channels/1278365322054996018/1339730685664952360/1342981897977987072 here is a bug we found with ASLEVENT. If you try to return a boolean, Viva reacts strange. Just start the game ...
  • Pertex
  • 3
  • Opened 
    13 days ago
  • #1447
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