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The following project concerns the development of an intelligent agent for the famous game produced by Nintendo Super Mario Bros. More in detail: the goal of this project was to design, implement and train an agent with the Q-learning reinforcement learning algorithm.
Implementation of the Double Deep Q-Learning algorithm with a prioritized experience replay memory to train an agent to play the minichess variante Gardner Chess
This project uses Deep Q-Learning to train a Mario agent in a reinforcement learning environment. The agent is optimized using dynamic exploration rates, custom reward shaping, and Prioritized Experience Replay to improve learning efficiency.