Distributed server for social and realtime games and apps.
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Updated
Mar 11, 2025 - Go
Distributed server for social and realtime games and apps.
The Unity SDK for LootLocker
Fab.io is a lightweight game backend framework written in Go (Golang).
Game Microservice In Action blog sample code
This is the SDK (Software Development Kit) for interacting with LootLocker's powerful systems from your Godot game. It is a pure GDScript code package provided by the LootLocker team. LootLocker is a game backend-as-a-service that unlocks cross-platform systems so you can build, ship, and run your best games.
The gamedo is a distributed backend game server framework(under planning and developing).
Moved to https://github.com/rivet-gg/modules
A little experimental yet modular backend based on node js for trading card games
《纵横天下》游戏后端服务 | Backend Service for "Zongheng Tianxia" Game
Basic structure of a fight game in C
game-backend domain driven design
Asynchronous Turn-Based Game Backend - WIP
It's like conquest, but with more quest and more con
A Flutter based Game backend app for the game Casino Club. This app is aouthorised by admin to manage other users, authentication, transactionsns etc.
GameCloud is a backend-as-a-service (BaaS) platform that empowers game developers to quickly build and scale dynamic, turn-based multiplayer games.
This if the backend for InfiniTD: an incremental, multiplayer tower defense game. The live version can be found at https://infinitd.rofer.me/
A library for the backend of the boardgame Carcassonne
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