Stars
Real-time global illumination using screen-space information for Unity HDRP
A physically based screen space ambient occulsion post processing effect
Custom BASH script for build, archive, export and upload APK and IPA to server with Telegram notification
Resumes generated using the GitHub informations
😎 A curated list of Entity-Component-System (ECS) libraries and resources
neon-age / SmartTexture
Forked from phi-lira/SmartTextureUnity tool to pack texture assets via any custom material/shader.
Amplify Occlusion V2 ported to URP 2022.2
Find usages of the selected asset(s) and/or Object(s) in your Unity project, i.e. list the objects that refer to them
Physically-based Toon Shader for game applications. Compliant with Unity standard rendering functions. It is not targeted to be multifunctional in order to keep performance, but to be universally u…
DeviceTypeDetector — это Unity-скрипт, который позволяет разработчикам веб-игр на Unity определять, запускается ли приложение на мобильном устройстве или на ПК. Он также поддерживает работу с симул…
Tutorial implementing Volumetric Fog in Unity URP
Example implementation of a Sobel Outline Post-Processing effect
Sum of sines and fft fluid simulation with a physically based water shader
Deferred lights feature for the URP pipeline in the Unity Game Engine