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Unity Multipurpose Avatar

C# 761 172 Updated Mar 7, 2025

Bursted Entity Component System

C# 169 15 Updated Mar 10, 2025
C# 2 1 Updated Sep 11, 2023

Real-time global illumination using screen-space information for Unity HDRP

C# 81 10 Updated Oct 28, 2024

A physically based screen space ambient occulsion post processing effect

HLSL 317 43 Updated Mar 12, 2019

Custom BASH script for build, archive, export and upload APK and IPA to server with Telegram notification

Shell 85 21 Updated Apr 10, 2023
C# 16 2 Updated Feb 27, 2025
C# 30 8 Updated May 22, 2024

Resumes generated using the GitHub informations

JavaScript 62,299 1,356 Updated Feb 15, 2023

😎 A curated list of Entity-Component-System (ECS) libraries and resources

581 54 Updated Feb 4, 2025

SSAO image effect for deferred shading

C# 87 16 Updated Dec 28, 2015

Unity tool to pack texture assets via any custom material/shader.

C# 32 1 Updated Jun 8, 2022

Amplify Occlusion V2 ported to URP 2022.2

C# 164 12 Updated Dec 28, 2022

Find usages of the selected asset(s) and/or Object(s) in your Unity project, i.e. list the objects that refer to them

C# 1,819 123 Updated Dec 10, 2024

Watercolor effect for Unity URP/HDRP

C# 530 38 Updated Aug 28, 2023

Physically-based Toon Shader for game applications. Compliant with Unity standard rendering functions. It is not targeted to be multifunctional in order to keep performance, but to be universally u…

ShaderLab 528 37 Updated Jun 27, 2022

DeviceTypeDetector — это Unity-скрипт, который позволяет разработчикам веб-игр на Unity определять, запускается ли приложение на мобильном устройстве или на ПК. Он также поддерживает работу с симул…

C# 11 1 Updated Jan 13, 2025

Tutorial implementing Volumetric Fog in Unity URP

C# 13 2 Updated Apr 17, 2024

Unity 3D Deferred Grass

HLSL 23 4 Updated Dec 23, 2020

Example implementation of a Sobel Outline Post-Processing effect

ShaderLab 94 14 Updated Dec 23, 2020

Sum of sines and fft fluid simulation with a physically based water shader

C# 441 40 Updated Dec 30, 2023

Deferred lights feature for the URP pipeline in the Unity Game Engine

C# 25 6 Updated Jul 14, 2021

Realtime ray tracing with ReSTIR+SVGF Denoiser

C# 6 1 Updated Dec 13, 2022

基于Unity SRP实现图形学经典算法的仓库

C# 4 1 Updated Aug 1, 2023
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