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inwebgpu/webgpufundamentals (press backspace or delete to remove)

I drew two circles. To increase the z-index of the first circle, I tried to modify its depth, but it seems that the background color has become strange. https://codepen.io/ouzhou-the-bashful/pen/YPKRbXz ...
  • ouzhou
  • Opened 
    on Jan 27
  • #197

The example code under the vector construction heading on the WGSL page has three minor typos that I d like to fix: The sample says: let a = vec4f(1, 2, 3, 4); let b = vec2f(2, 3); let c = vec4f(1, b, ...
  • tomholcomb
  • 1
  • Opened 
    on Oct 14, 2024
  • #179

Citation 5 on the first article links to a 404. Ignore if planned, just raising in case it should point elsewhere.
  • shallow-beach
  • 1
  • Opened 
    on Aug 17, 2024
  • #141

If positive rotation is counter-clockwise and we re on a right-handed coordinate system, then: +Z rotated +90° around +X gives -Y, but the equation representing the X rotation 3D matrix (newY = y * c ...
  • Tomycj
  • 8
  • Opened 
    on Aug 16, 2024
  • #139

I m working on a model preview program and two problems are bothering me right now, so forgive me for asking here because I can t find a direct solution on other sites. One of the problems is: my model ...
  • qq1792569310
  • Opened 
    on Jun 16, 2024
  • #127

https://webgpufundamentals.org/webgpu/lessons/webgpu-fundamentals.html#a-run-computations-on-the-gpu the code snippets use vec3u (doesn t work) the code demo uses vec3 u32 (works) which one s proper? ...
  • KTibow
  • 2
  • Opened 
    on Jun 16, 2024
  • #126

Page that has the issue: https://webgpufundamentals.org/webgpu/lessons/webgpu-rotation.html Cause seems at: https://github.com/webgpu/webgpufundamentals/blob/7feee887925742a91752bd0ec137729da2c3c6d9/webgpu/resources/js/unit-circle.js#L31 ...
  • UnluckyNinja
  • 1
  • Opened 
    on Jun 8, 2024
  • #123

The website introduces WebGPU with a lesson named after the site. Towards the end of that document, there s a section on resizing the canvas. The example code sets up a resize observer like this: const ...
  • 7ombie
  • 2
  • Opened 
    on Jun 8, 2024
  • #122

Hi, I am working on the tutorial using rust and wgpu. While working on the vertex buffer with index buffer example, I ran into a little issue: nothing showed up. It turns out the winding of the triangle ...
  • Applequist
  • 6
  • Opened 
    on May 19, 2024
  • #115

Could be that I m just misunderstanding something, but it seems to me like the helper timing class made here reports way too small numbers. When I run this example with max number of objects, ir reports ...
  • FINDarkside
  • 4
  • Opened 
    on Apr 20, 2024
  • #110
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