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Minimax algorithm with alpha beta pr...
Minimax algorithm with alpha beta pruning 1var calcBestMove = function(depth, game, playerColor,
2alpha=Number.NEGATIVE_INFINITY,
3beta=Number.POSITIVE_INFINITY,
4isMaximizingPlayer=true) {
5// Base case: evaluate board
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Evaluate the best move using Minimax
Evaluate the best move using Minimax 1var calcBestMoveNoAB = function(depth, game, playerColor,
2isMaximizingPlayer=true) {
3// Base case: evaluate board
4if (depth === 0) {
5value = evaluateBoard(game.board(), playerColor);
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