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Mesh2d WGSL structure doesn't expose MeshTag data
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#18564
opened Mar 26, 2025 by
robojeb
Misleading information in the documentation of the Main schedule
A-App
Bevy apps and plugins
A-States
App-level states machines
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#18562
opened Mar 26, 2025 by
gwafotapa
PartialReflect::apply Documentation Unclear
C-Docs
An addition or correction to our documentation
S-Needs-Triage
This issue needs to be labelled
#18558
opened Mar 26, 2025 by
anlumo
Animation transitions don't apply weights correctly
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
Wayland fullscreen limitations
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#18556
opened Mar 26, 2025 by
xiaoshihou514
Format Bot for CI
A-Build-System
Related to build systems or continuous integration
C-Code-Quality
A section of code that is hard to understand or change
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
Some meshes not rendering in 0.16-rc.1
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
Merging meshes with different primitive topologies leads to rendering panics rather than returning an error
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Domain-Agnostic
Can be tackled by anyone with generic programming or Rust skills
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#18546
opened Mar 25, 2025 by
motgenror
Buffer overrun in main_opaque_pass_3d in 0.16-rc.1
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
Component Groups
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
S-Needs-Design-Doc
This issue or PR is particularly complex, and needs an approved design doc before it can be merged
X-Controversial
There is active debate or serious implications around merging this PR
#18540
opened Mar 25, 2025 by
ElliottjPierce
Allow relationships to point to their own entity
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
X-Contentious
There are nontrivial implications that should be thought through
#18522
opened Mar 24, 2025 by
Jondolf
Create a Entities, components, systems, and events
C-Feature
A new feature, making something new possible
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
X-Controversial
There is active debate or serious implications around merging this PR
When
system param wrapper for skipping systems that fail validation
A-ECS
#18516
opened Mar 24, 2025 by
alice-i-cecile
Return the failed system parameter(s) in SystemParamValidationError
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
#18515
opened Mar 24, 2025 by
alice-i-cecile
Component Removal Actions for Required Component Enforcement
C-Feature
A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
#18514
opened Mar 24, 2025 by
ElliottjPierce
6 tasks
Event Reflection
A-ECS
Entities, components, systems, and events
A-Reflection
Runtime information about types
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-SME
Decision or review from an SME is required
X-Contentious
There are nontrivial implications that should be thought through
#18511
opened Mar 24, 2025 by
makspll
executor buffer size should be customisable in no_std
A-Tasks
Tools for parallel and async work
C-Feature
A new feature, making something new possible
D-Unsafe
Touches with unsafe code in some way
O-Embedded
Weird hardware and no_std platforms
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
X-Uncontroversial
This work is generally agreed upon
#18510
opened Mar 24, 2025 by
mockersf
Add fallible variants to QueryParIter
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
#18505
opened Mar 23, 2025 by
cBournhonesque
Bevy on nintendo 3ds
C-Feature
A new feature, making something new possible
O-Embedded
Weird hardware and no_std platforms
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#18496
opened Mar 22, 2025 by
homebrewmellow
0.16 rc1 - No way to turn on bevy_math/curve through the bevy crate
A-Math
Fundamental domain-agnostic mathematical operations
C-Bug
An unexpected or incorrect behavior
#18494
opened Mar 22, 2025 by
NiklasEi
Send events from the render world to the main world
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
#18491
opened Mar 22, 2025 by
IceSentry
Deferred rendering example is broken on macos (Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
0.16-dev
)
A-Rendering
Relationship annotation does not allow more than additional field
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
D-Macros
Code that generates Rust code
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
build-wasm-example
should have an option for debug builds
A-Dev-Tools
#18464
opened Mar 21, 2025 by
rparrett
Shader compilation error with Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
O-Web
Specific to web (WASM) builds
webgpu
only in debug builds
A-Rendering
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