This is helper Blender addon to rename/mix vertex group from Daz3D to AutoRig Pro. It uses definition in accompanied json file. This will transfer ONLY body parts, no facial, as I use FaceIt to generate facial rig after this.
Tested versions
- Blender 2.93 LTS
- Blender 3.1.2
- AutoRig Pro 3.65.25
- DazToBlender 2.4.0
Usage
- Import Daz3d model via Daz To Blender addon
- Add new human armature from AutoRig Pro addon / Add breasts and ears / Do not add secondary controllers
- Hide body mesh / Turn on vertex snapping
- ARP->Edit Reference Bones / manually snap each bones to the coresponding Daz ones.
- for spine, adjust limb options to have 4 spine bones
- for feet, limb options -> add foot fingers
- 'Match to Rig' when done.
- Make sure the mesh is selected
- A new menu item call 'Daz to ARP' is in Object menu - one click to rename vertex groups
- Optional : there are excess vertex groups that's currently unlocked, you can delete all unlocked group to clear them.
- Change Armature modifier -> object from Daz to Autorig Pro one