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Critical performance & usability issues #129

@zardoy

Description

@zardoy

performance

  • entities are not despawned on login packet causing memory leak
  • geometry buffer data leak causing crashes on ios
  • stat field not removed bugged, incorrect render order with entities
  • inventory lags. Lag when start holding item
  • entities animation poor performance
  • entity tracker bad performance
  • disable auto jump because of performance issues
  • singleplayer: put chunk reader out of the main thread
  • no occlusion culling
  • bad performance with a lot of text (labels, signs)

usability

  • incorrect player physics (the biggest issue for now)
  • entities doesn't respect velocity and moves too fast
  • horse & minecart support (easy)
  • load lights in newer versions
  • inventory no shift support
  • bow, swords, food
  • mining state bugs sometimes on target block change in mid
  • [ ] unstable ping with proxy

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