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Introduces withResource according to #4833

This branch is based on #4795 which has to be merged first.

PR Checklist

Please check if your PR fulfills the following requirements:

PR Type

What kind of change does this PR introduce?

[ ] Bugfix
[x] Feature
[ ] Code style update (formatting, local variables)
[ ] Refactoring (no functional changes, no api changes)
[ ] Build related changes
[ ] CI related changes
[ ] Documentation content changes
[ ] Other... Please describe:

What is the current behavior?

Closes #4833

What is the new behavior?

Does this PR introduce a breaking change?

[ ] Yes
[x] No, given #4795 is merged first.

Other information

rainerhahnekamp and others added 13 commits June 8, 2025 01:42
…State`

BREAKING CHANGES:

`withState` and `signalState` now support user-defined signals like
`linkedSignal`, `resource.value`, or any other `WritableSignal`.

For example:

```ts
const user = signal({ id: 1, name: 'John Doe' });
const userClone = linkedSignal(user);
const userValue = resource({
  loader: () => Promise.resolve('user'),
  defaultValue: ''
});

const Store = signalStore(
  withState({ user, userClone, userValue: userValue.value })
);
```

The state slices don't change:

```ts
store.user;       // DeepSignal<{ id: number, name: string }>
store.userClone;  // DeepSignal<{ id: number, name: string }>
store.userValue;  // Signal<string>
```

The behavior of `linkedSignal` and `resource` is preserved. Since the
SignalStore no longer creates the signals internally in these cases,
signals passed into `withState` can also be changed externally.

This is a foundational change to enable features like `withLinkedState`
and potential support for `withResource`.

The internal `STATE_SOURCE` is no longer represented as a single
`WritableSignal` holding the entire state object. Instead, each top-level
property becomes its own `WritableSignal`, or remains as-is if the user
already provides a `WritableSignal`.

## Motivation

- Internal creation of signals limited flexibility; users couldn’t bring
their own signals into the store
- Reusing existing signals enables future features like `withLinkedState`
or `withResource`.
- Splitting state into per-key signals improves the performance, because
the root is not the complete state anymore.

## Change to `STATE_SOURCE`

Given:

```ts
type User = {
  firstname: string;
  lastname: string;
};
```

### Before

```ts
STATE_SOURCE: WritableSignal<User>;
```

### Now

```ts
STATE_SOURCE: {
  firstname: WritableSignal<string>;
  lastname: WritableSignal<string>;
};
```

## Breaking Changes

### 1. Different object reference

The returned object from `signalState()` or `getState()` no longer keeps
the same object identity:

```ts
const obj = { ngrx: 'rocks' };
const state = signalState(obj);
```

**Before:**

```ts
state() === obj; // ✅ true
```

**Now:**

```ts
state() === obj; // ❌ false
```

---

### 2. No signal change on empty patch

Empty patches no longer emit updates, since no signal is mutated:

```ts
const state = signalState({ ngrx: 'rocks' });

let count = 0;
effect(() => count++);

TestBed.flushEffects();
expect(count).toBe(1);

patchState(state, {});
```

**Before:**

```ts
expect(count).toBe(2); // triggered
```

**Now:**

```ts
expect(count).toBe(1); // no update
```

---

### 3. No wrapping of top-level `WritableSignal`s

```ts
const Store = signalStore(
  withState({ foo: signal('bar') })
);
const store = new Store();
```

**Before:**

```ts
store.foo; // Signal<Signal<string>>
```

**Now:**

```ts
store.foo; // Signal<string>
```

---

### 4.: `patchState` no longer supports `Record` as root state

Using a `Record`as the root state is no longer supported by `patchState`.

**Before:**

```ts
const Store = signalStore(
  { providedIn: 'root' },
  withState<Record<number, number>>({}),
  withMethods((store) => ({
    addNumber(num: number): void {
      patchState(store, {
        [num]: num,
      });
    },
  }))
);

store.addNumber(1);
store.addNumber(2);

expect(getState(store)).toEqual({ 1: 1, 2: 2 });
```

**After:**

```ts
const Store = signalStore(
  { providedIn: 'root' },
  withState<Record<number, number>>({}),
  withMethods((store) => ({
    addNumber(num: number): void {
      patchState(store, {
        [num]: num,
      });
    },
  }))
);

store.addNumber(1);
store.addNumber(2);

expect(getState(store)).toEqual({}); // ❌ Nothing updated
```

If dynamic keys are needed, consider managing them inside a nested signal instead.

## Further Changes

- `signalStoreFeature` updated due to changes in `WritableStateSource`
- `patchState` now uses `NoInfer` on `updaters` to prevent incorrect type
  inference when chaining
Co-authored-by: Tim Deschryver <28659384+timdeschryver@users.noreply.github.com>
Adds `withResource`, a SignalStore feature for integrating any `ResourceRef`
into the store instance.

This includes `ResourceRef`s returned from framework-provided helpers like
`resource`, `rxResource`, or `httpResource`, as well as custom user-defined
implementations.

Supports two integration modes:

---

**Unnamed Resource (Inheritance)**

Spreads all members of the `Resource` onto the SignalStore, making the store
implement the `Resource` API directly.

The `reload` method is added as a private `_reload()` method.

```ts
const UserStore = signalStore(
  withState({ userId: undefined as number | undefined }),
  withResource(({ userId }) =>
    httpResource<User>(() =>
      userId === undefined ? undefined : `/users/${userId}`
    )
  )
);
const userStore = new UserStore();
userStore.value(); // User | undefined
```

---

**Named Resources (Composition)**

Supports multiple resources by passing a `Record<string, ResourceRef>`. Each
resource is prefixed, and its members are merged into the SignalStore.

The `reload` method becomes `_{resourceName}Reload()`.

```ts
const UserStore = signalStore(
  withState({ userId: undefined as number | undefined }),
  withResource(({ userId }) => ({
    list: httpResource<User[]>(() => '/users', { defaultValue: [] }),
    detail: httpResource<User>(() =>
      userId === undefined ? undefined : `/users/${userId}`
    ),
  }))
);
const userStore = new UserStore();
userStore.listValue();      // []
userStore.detailValue();    // User | undefined
```

---

**Named Resources and `Resource`**

The `mapToResource` helper maps a named resource to the standard `Resource`
interface. This is useful when working with APIs or utilities that require a
`Resource<T>` type.

```ts
function processUserResource(userResource: Resource<User | undefined>) {
  // ...
}

const userStore = new UserStore();
const userResource = mapToResource(userStore, 'detail'); // Resource<User | undefined>

processUserResource(userResource);
```
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@rainerhahnekamp rainerhahnekamp marked this pull request as draft June 16, 2025 16:57
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RFC(@ngrx/signals): Add withResource
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