Stars
A minimal, responsive, and feature-rich Jekyll theme for technical writing.
Normal & height maps generation from single pictures
WebGL viewer for VMF Files (Hammer Editor maps)
Fast Vertex Enumeration for 3D Polytopes
Fast and reliable implementation of the Gilbert-Johnson-Keerthi (GJK) algorithm for C, C++, C#, Go, Matlab, Octave, Python and Zig
Static site generator that supports Markdown and reST syntax. Powered by Python.
Quake/Half-life MAP file format article and source code
[SIGGRAPH2022] Approximate Convex Decomposition for 3D Meshes with Collision-Aware Concavity and Tree Search
MetaHook (https://github.com/nagist/metahook) porting for SvEngine (GoldSrc engine modified by Sven-Coop), as a client-side modding framework.
Trinity Engine porting for Counter-Strike 1.6 as a Metahook plugin and modified ReGame.
An open source alternative to Valve's Hammer Editor for the Goldsource engine. Fork of the Sledge hammer project.
Mesh optimization library that makes meshes smaller and faster to render
Blender addon that imports Goldsrc BSP files
Python tool for converting files and office documents to Markdown.
A collection of source code for computing in the fields of mathematics, geometry, graphics, image analysis and physics.
3D wave function collapse tutorial from my YouTube video
Automatically exported from code.google.com/p/v-hacd
Incremental Convex Hull Algorithm and SAT Collision Detection for 3D Objects.
Converts .rmf and .jmf files, as well as .obj files exported from Jack, to goldsrc .smd
A collection of GoldSrc mapping tools in one application
GoldSrc / Half-Life model & sprite decompiler
TeamSpen210 / Crowbar
Forked from ZeqMacaw/CrowbarCrowbar - GoldSource and Source Engine Modding Tool
Python interface for Quake assets and protocols