Skip to content
View LukasBanana's full-sized avatar

Block or report LukasBanana

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Showing results

A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.

C++ 7,640 504 Updated Mar 22, 2025

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

C++ 64,135 10,709 Updated Mar 26, 2025

Lustra is a new WIP lightweight game engine

C++ 8 1 Updated Mar 27, 2025

A Terraria clone in C++

C++ 1 1 Updated Feb 9, 2025

Freebasic Wrapper for 3D Engine SoftPixel

FreeBASIC 3 Updated Jan 31, 2023

Making it easier to work with shaders

C++ 3,783 272 Updated Mar 26, 2025

Game Engine Black Book: Doom

TeX 702 56 Updated Aug 12, 2024

Book about wolfenstein 3D

TeX 491 54 Updated Feb 4, 2025

The Direct3D9-On-12 mapping layer

C++ 357 40 Updated Feb 3, 2025

Fixes compatibility issues with older games running on Windows 10/11 by wrapping DirectX dlls. Also allows loading custom libraries with the file extension .asi into game processes.

C 1,408 96 Updated Mar 28, 2025

Wraps the main DirectX and Direct3D DLLs. It allows you to intercept calls to DirectX and Direct3D interface functions so that you can log API calls or you can add your own code into the game, such…

C++ 229 45 Updated Mar 24, 2023

Classic Tomb Raider open-source engine

C 4,793 371 Updated Feb 15, 2025

Explore fractals in an audio-visual sandbox

C++ 1,186 141 Updated Dec 3, 2021

C++ Library Manager for Windows, Linux, and MacOS

CMake 24,358 6,759 Updated Mar 28, 2025

CI builds of LLGL for x86 platform

CMake 1 Updated Feb 6, 2020

A tool and a library for bi-directional translation between SPIR-V and LLVM IR

LLVM 531 234 Updated Mar 26, 2025

SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.

C++ 2,288 302 Updated Mar 24, 2025

PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.

C++ 2,012 370 Updated Jul 10, 2024

The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.

C++ 11,476 2,988 Updated Mar 27, 2025

Experimentation framework for probe-based lighting

Mathematica 424 43 Updated May 10, 2024

Another hobby cross-platform, multi-API graphics engine

C++ 20 4 Updated Aug 28, 2021

Clone from http://sourceforge.net/projects/softpixelengine/, http://softpixelengine.sourceforge.net/

C++ 13 5 Updated Aug 7, 2015

Command line tool for offline shader ISA inspection.

C++ 117 8 Updated Jan 3, 2023

NVIDIA PhysX SDK 3.4

C++ 2,370 280 Updated Nov 15, 2022

ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages

C++ 1,805 251 Updated Jan 13, 2023

Web Shading Language

253 14 Updated Jun 23, 2020

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

C++ 18,280 1,944 Updated Mar 28, 2025

A fast and lightweight 2D game physics library.

C 2,260 355 Updated May 7, 2024

A modern cross-platform low-level graphics library and rendering framework

Batchfile 3,802 346 Updated Mar 28, 2025

A modern cross-platform low-level graphics API

C++ 659 148 Updated Mar 27, 2025
Next
Showing results