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Schildgard/README.md

Hey there! 👋

About me

Game Programmer based in Northrine Westfalia, Germany.
Engines: Unreal Engine 5, Unity
Programming Languages: C++, C#, C (basics)
Preferences: Gameplay Programming, Backend
Favorite Genres: Action RPGs & Adventures, Metroidvanias, Fighting Games

  • 👨‍🎓 Diplomas Degree in Game Programming (SAE Institute)
  • 🔭 I’m currently working on an Action Adventure Game inspired by the Dark Fantasy Settings of Vermis and Dark Souls
  • 🔭 I’m currently also looking for job opportunities as a programmer
  • 📫 How to reach me: Best to hit me up via E-Mail! Schildgard@gmail.com

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  1. Bonfire Public

    A 3D-action RPG and my Videogame project of my second semesters game development education.

    C# 1

  2. 2D-Character-Controller Public

    A 2D Jump & Run Character Controller I made in the first semester of my education.

    ShaderLab

  3. Space-Shooter Public

    A 2D-sidescrolling Spaceship Shooter game and my first Videogame Project from my first semester during my SAE Education.

    C#

  4. EternalGrace_Prototype Public

    Prototype of Eternal Grace Combat System. Unreal Blueprints

    C++

  5. OpenGL-Modelviewer Public

    OpenGL Project - Creating a Renderpipeline

    HTML

  6. Eternal-Grace-Arena Public

    Eternal Grace Battle Mode. Using Unreal C++

    C++