Stars
Software rasterizing hair strands with analytical AA and OIT. Inspired by Frostbite's hair system: "Every Strand Counts: Physics and Rendering Behind Frostbite's Hair".
Sample for cluster-based continuous level of detail rasterization or ray tracing
revisiting a known normal transformation in computer graphics
Source code for the SIGGRAPH 2024 conference paper "Neural Geometry Fields for Meshes"
GPU programming related news and material links
Unbiased & physically-based GPU HIPRT (C++/HIP) interactive path tracing renderer
A framework for rapid prototyping and development of real-time rendering techniques.
The mdbook source of a free online book on the theory and algorithms of physics-based simulations. You are welcome to make contributions by submitting pull requests or directly contacting the authors.
Caldera data set from Call of Duty®: Warzone™
Code for SIGGRAPH 2024 (ToG) paper "Conditional Mixture Path Guiding for Differentiable Rendering"
Code for SIGGRAPH 2024 (ToG) paper "Specular Polynomials"
A Python framework for high performance GPU simulation and graphics
《Real-Time Rendering 4th》 (RTR4) 中文翻译
Physically based differentiable rendering in C++
This is a collection of computer graphics related courses, books, tutorials, articles, blogs, resources, researcher homepages, lab homepages, video channels, open source projects, websites, etc.
Code for SIGGRAPH Asia 2023 (ToG) paper "Manifold Path Guiding for Importance Sampling Specular Chains"
Source Code for SIGGRAPH 2023 Paper "Parameter-space ReSTIR for Differentiable and Inverse Rendering"
Code of "Practical Path Guiding for Efficient Light-Transport Simulation"
MoonRay is DreamWorks’ open-source, award-winning, state-of-the-art production MCRT renderer.
A Vulkan Raytracing framework for various bidirectional path tracing techniques
Simple C++ Image Steganography tool to encrypt and hide files inside images using Least-Significant-Bit encoding.