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A hybrid thread / fiber task scheduler written in C++ 11

C++ 1,925 195 Updated Feb 22, 2025

ReSTIR FG: Real-Time Reservoir Resampled Photon Final Gathering

C++ 48 4 Updated Mar 13, 2025

Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)

C++ 42 7 Updated Dec 22, 2024

A Vulkan Raytracing framework for various bidirectional path tracing techniques

C++ 510 33 Updated Mar 23, 2025

Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts

C++ 129 13 Updated Aug 23, 2021

Source code for SIGGRAPH Asia 2021 paper "Fast Volume Rendering with Spatiotemporal Reservoir Resampling"

C++ 162 25 Updated May 25, 2024

Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"

C++ 444 42 Updated Nov 22, 2024

LightweightVK is a deeply refactored bindless-only fork of https://github.com/facebook/igl. It provides a lean cross-platform graphics API running on top of Vulkan 1.3.

C++ 247 17 Updated Mar 30, 2025

CUDA on non-NVIDIA GPUs

Rust 11,051 707 Updated Mar 17, 2025

A framework for rapid prototyping and development of real-time rendering techniques.

Python 851 61 Updated Mar 27, 2025

A slightly psychotic path tracer.

Rust 166 4 Updated May 16, 2022

A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.

C++ 1,168 62 Updated Oct 15, 2024

Mitsuba's implementation of disk solid angle sampling techniques.

C++ 6 1 Updated Jan 27, 2020

A modern C++ BVH construction and traversal library

C++ 1,002 100 Updated Feb 3, 2025

Intermediate Graphics Library (IGL) is a cross-platform library that commands the GPU. It provides a single low-level cross-platform interface on top of various graphics APIs (e.g. OpenGL, Metal an…

C++ 3,045 180 Updated Mar 30, 2025

build-once run-anywhere c library

C 19,147 679 Updated Mar 25, 2025

Assets used during the creation of SEED's Project PICA PICA

75 6 Updated Sep 27, 2019

学习并用vulkan实现nanite,赶春招写的,代码还比较乱

C++ 96 13 Updated Apr 23, 2023

Chop 3D objects to meshlets

C++ 427 25 Updated Nov 29, 2022

A free portable photo editor focused on pro-grade features, high performance, and maximum usability.

Visual Basic 6.0 1,599 211 Updated Mar 28, 2025

This is my vulkan learning experience.

C++ 2 Updated Nov 18, 2022

A Vulkan game engine with a focus on data oriented design

C++ 411 17 Updated Mar 16, 2025

My personal Vulkan renderer

C++ 1,666 141 Updated Mar 16, 2025

SPIRV-Reflect is a lightweight library that provides a C/C++ reflection API for SPIR-V shader bytecode in Vulkan applications.

C 754 153 Updated Mar 13, 2025

A serialization format for various persistent Vulkan object types.

C++ 624 52 Updated Mar 6, 2025

Ilum graphics playground for learning

C++ 151 16 Updated Mar 24, 2025

VUDA is a header-only library based on Vulkan that provides a CUDA Runtime API interface for writing GPU-accelerated applications.

C++ 888 35 Updated Jan 21, 2024

A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.

C++ 836 47 Updated Feb 1, 2022

A hybrid rendering pipeline that combines rasterization and raytracing stages to generate real-time effects.

C++ 61 8 Updated Dec 25, 2020

Advanced Vulkan rendering engine prototype

C++ 597 25 Updated Jun 20, 2024
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