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kxn4t/README.md

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Hi there 👋

  • 🔭 I am currently working as a product manager focusing Identity for a SaaS.
  • 🏯 Author of the only technical book about SAML in Japan.
  • 🎨 Field: Identity / Authentication
  • 📖 My Book: SAML入門
  • 👯 My recent interests: VRChat

Pinned Loading

  1. UnityでAsset import時にCrunch圧縮のみを強制的に解...
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    using UnityEditor;
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    namespace kxn4t.gist
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    {
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        internal class DisableCrunchCompressionPreprocessor : AssetPostprocessor
  2. GameObjectのアクティブ状態とEditorOnlyを切り替えるシ...
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    using UnityEditor;
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    namespace kxn4t.gist
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    {
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      internal class ToggleObjectsActive
  3. 複数のアニメーションファイル間で足りないBlendShape操作を補完し...
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    using UnityEditor;
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    using UnityEngine;
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    using System.Collections.Generic;
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    using System.IO;
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  4. 選択したオブジェクトとその配下のオブジェクトに含まれるメッシュ情報を表示...
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    using System.Collections.Generic;
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    using UnityEngine;
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    using UnityEditor;
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    namespace kxn4t.gist