
Starred repositories
A GLSL type checker, code formatter, and minifier for WebGL
A SwiftUI proof-of-concept which adds rain to a view's background
A fun SwiftUI and SceneKit demo showcasing a variety of GLSL shader modifiers.
Extensions for the **SceneKit** frameworks
A demonstration of how to use GKQuadtree to accelerate node selection in a SpriteKit scene
Real-time 3D object transformation demo for Swift
iOS game developed using SceneKit. Learning from Udemy, and I added some custom functionality and assets for further learning.
A glTF 2.0 asset loader and exporter for Objective-C and Swift.
An example of building a Live Activity for iOS 16.
Pixar's universal scene description for swift and the open source metaverse.
On-device Speech Recognition for Apple Silicon
A Swift Package for creating familiar UI Elements and animations in RealityKit. For both Augmented Reality or Virtual Reality scenes. Now with visionOS support.
Graphics and animations with the Apple Metal API
Safari Version for videospeed (Base on Open Source Chrome version)
[WIP] Open source implementation of Apple's SwiftUI.
A Swift package for Infinite Scrolls designed for SwiftUI
A scroll view with a sticky header which shrinks as you scroll. Written with SwiftUI.
Popups, popovers, sheets, alerts, toasts, banners, (...) presentation made simple. Written with and for SwiftUI.
Creative coding framework for Swift. Built on Apple's Metal. Inspired by Processing. Supports visionOS.
Zoom and Motion Blur shader built using SwiftUI, Metal and Wave.
Wave is a spring-based animation engine for iOS and macOS that makes it easy to create fluid, interruptible animations that feel great.