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Book Example Code in [Introduction to 3D Game Programming With DirectX11 by Frank Luna ]
Minimal project for offscreen image rendering using D3D11 and WIC
Hands-On Game Development with WebAssembly, Published by Packt
A middleware-style generic resource loader built with web games in mind.
Flexible, minimal, data-oriented ECS library for Typescript
Source Code for 'Roguelike Development with JavaScript' by Andre Garzia
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU