Small package to help using Unity's custom player loop.
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Updated
Jan 10, 2024 - C#
Small package to help using Unity's custom player loop.
Single file helper class for registering/unregistering systems in Unity's PlayerLoop.
Timers for UniTask. Using UniTask's functionality to integrate with PlayerLoop. Featuring flexible settings and eliminating accumulation of errors in cyclic executions.
A collection of classes and methods to create, manage and activate different PlayerLoop profiles in order to reduce resource usage, mainly CPU usage, in specific states/stages of your application lifecycle.
Simple and fast Update, FixedUpdate, LateUpdate callbacks alternative, based on PlayerLoop API
Package for quickly registering custom game systems within Unity's player loop.
Lightweight unity asset package that provides a convenient way of editing Unity's PlayerLoop.
Extension methods which allows you to manipulate Player Loop Systems order
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