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I m working with Unity 2022.2.21f1 and using the XR Interaction Toolkit (XRI) demo scene. I exported my project using the WebXR Exporter and am testing it in the browser with the XR Immersive Emulator. ...
  • SangeethkumarMahalingam
  • 1
  • Opened 
    22 days ago
  • #431

After opening my current WebXR project—which was previously working correctly on Chrome—I noticed that the hands and controllers are now missing. I also observed similar behavior when testing with the ...
  • CHRISLAUSC
  • 7
  • Opened 
    on May 29
  • #430

I know, this is very early and Unity 6.1 isn t released long ago. When choosing the WebGPU graphics engine in Unity 6.1, it builds without problems, but the scene doesn t start. It just gets stuck on ...
  • JFuellem
  • 7
  • Opened 
    on May 16
  • #429

Describe the bug In VR mode, left eye renders blank (just a black background)(right eye renders scene fine) To Reproduce Steps to reproduce the behavior: 1. Switch scene to WebXRInteractionToolkit 2. ...
  • MaximumBloop
  • 9
  • Opened 
    on May 16
  • #428

Unity export setting questions: When building with Unity 6 beta and 2022.3 URP, in both linear and gamma, but the left eye in my Quest 2 test is covered with something or not rendering with the demo sample ...
  • XyrisKennBackup
  • Opened 
    on Apr 18
  • #427

Describe the bug OnHandUpdate condition checks don t account for handData.hand == 0 To Reproduce Steps to reproduce the behavior: 1. Open WebXRInputSystem.cs 2. Add console log above DisableHandRight(); ...
  • BCrowderKB
  • 3
  • Opened 
    on Mar 25
  • #426

Is your feature request related to a problem? Please describe. Yes, the feature request is related to the challenges developers face when using the default Unity UI in WebXR applications. The Unity UI ...
  • butis21
  • 1
  • Opened 
    on Mar 6
  • #425

The Dom Overlay feature works in the WebXR Viewer, which can be a great help for developers. The default Unity UI currently has issues with scaling and proper functioning, but the Dom Overlay does an excellent ...
  • butis21
  • 1
  • Opened 
    on Mar 6
  • #424

Describe the bug WebXRInputSystem.cs subscribes to HandUpdate in OnDisable() instead of unsubscribing. To Reproduce Steps to reproduce the behavior: 1. Open WebXRInputSystem.cs line 125 2. See the ...
bug
  • BrennanCrowder
  • 2
  • Opened 
    on Feb 25
  • #422

Very need this to working.
  • butis21
  • 1
  • Opened 
    on Feb 14
  • #421
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