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inDe-Panther/unity-webxr-export (press backspace or delete to remove)I m working with Unity 2022.2.21f1 and using the XR Interaction Toolkit (XRI) demo scene. I exported my project using
the WebXR Exporter and am testing it in the browser with the XR Immersive Emulator. ...
SangeethkumarMahalingam
- 1
- Opened 22 days ago
- #431
After opening my current WebXR project—which was previously working correctly on Chrome—I noticed that the hands and
controllers are now missing. I also observed similar behavior when testing with the ...
CHRISLAUSC
- 7
- Opened on May 29
- #430
I know, this is very early and Unity 6.1 isn t released long ago.
When choosing the WebGPU graphics engine in Unity 6.1, it builds without problems, but the scene doesn t start. It just
gets stuck on ...
JFuellem
- 7
- Opened on May 16
- #429
Describe the bug In VR mode, left eye renders blank (just a black background)(right eye renders scene fine)
To Reproduce Steps to reproduce the behavior:
1. Switch scene to WebXRInteractionToolkit
2. ...
MaximumBloop
- 9
- Opened on May 16
- #428
Unity export setting questions:
When building with Unity 6 beta and 2022.3 URP, in both linear and gamma, but the left eye in my Quest 2 test is covered
with something or not rendering with the demo sample ...
XyrisKennBackup
- Opened on Apr 18
- #427
Describe the bug OnHandUpdate condition checks don t account for handData.hand == 0
To Reproduce Steps to reproduce the behavior:
1. Open WebXRInputSystem.cs
2. Add console log above DisableHandRight(); ...
BCrowderKB
- 3
- Opened on Mar 25
- #426
Is your feature request related to a problem? Please describe. Yes, the feature request is related to the challenges
developers face when using the default Unity UI in WebXR applications. The Unity UI ...
butis21
- 1
- Opened on Mar 6
- #425
The Dom Overlay feature works in the WebXR Viewer, which can be a great help for developers. The default Unity UI
currently has issues with scaling and proper functioning, but the Dom Overlay does an excellent ...
butis21
- 1
- Opened on Mar 6
- #424
Describe the bug WebXRInputSystem.cs subscribes to HandUpdate in OnDisable() instead of unsubscribing.
To Reproduce Steps to reproduce the behavior:
1. Open WebXRInputSystem.cs line 125
2. See the ...
bug
BrennanCrowder
- 2
- Opened on Feb 25
- #422

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