Skip to content

Files

Latest commit

author
Badacadabra
Jan 8, 2017
37425af · Jan 8, 2017

History

History

README.md

Synopsis

I am playing a fighting game and I do not know my opponent. Should I prefer an offensive or defensive style?

Problem

Since the opponent is unknown, the player has to choose a fighting strategy on the fly. In programming terms, we can say that an algorithm has to be selected at runtime, among several available algorithms.

Solution

The Strategy design pattern is exactly what we need in this kind of situation. To implement this pattern, we can have:

  • A concrete context (FightingGame) which contains a reference to a strategy
  • An abstract representation of a strategy (abstract class or interface)
  • Concrete strategies (Offense & Defense)

Strategy (classic)