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Assets/RoomProjection/Destroyed_city_FREE/Standard Assets/Water (Pro Only)/Sources/Scripts Expand file tree Collapse file tree 1 file changed +2
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lines changed Original file line number Diff line number Diff line change @@ -90,13 +90,13 @@ public void OnWillRenderObject()
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reflectionCamera . cullingMask = ~ ( 1 << 4 ) & m_ReflectLayers . value ; // never render water layer
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reflectionCamera . targetTexture = m_ReflectionTexture ;
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- GL . SetRevertBackfacing ( true ) ;
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+ GL . invertCulling = true ;
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reflectionCamera . transform . position = newpos ;
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Vector3 euler = cam . transform . eulerAngles ;
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reflectionCamera . transform . eulerAngles = new Vector3 ( - euler . x , euler . y , euler . z ) ;
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reflectionCamera . Render ( ) ;
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reflectionCamera . transform . position = oldpos ;
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- GL . SetRevertBackfacing ( false ) ;
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+ GL . invertCulling = false ;
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GetComponent < Renderer > ( ) . sharedMaterial . SetTexture ( "_ReflectionTex" , m_ReflectionTexture ) ;
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}
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@@ -313,9 +313,6 @@ private WaterMode GetWaterMode()
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private WaterMode FindHardwareWaterSupport ( )
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{
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- if ( ! SystemInfo . supportsRenderTextures || ! GetComponent < Renderer > ( ) )
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- return WaterMode . Simple ;
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-
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Material mat = GetComponent < Renderer > ( ) . sharedMaterial ;
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if ( ! mat )
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return WaterMode . Simple ;
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