diff --git a/src/content/examples/en/16_Parallel_Loading_Promise/00_Async_Image_Loader/code.js b/src/content/examples/en/16_Parallel_Loading_Promise/00_Async_Image_Loader/code.js
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+++ b/src/content/examples/en/16_Parallel_Loading_Promise/00_Async_Image_Loader/code.js
@@ -0,0 +1,37 @@
+// PromiseAllExample.js
+
+// Declare variables to hold the images we'll load
+let img1, img2, img3;
+
+async function setup() {
+ // Add screen reader-friendly text description
+ textOutput();
+
+ // Create a canvas where the images will be drawn
+ createCanvas(600, 400);
+
+ // Set background color to gray
+ background(220);
+
+ // Configure text appearance
+ textAlign(CENTER, CENTER);
+ textSize(18);
+
+ // Use async/await with Promise.all to load all three images at once
+ // This waits until ALL images are loaded before continuing
+ [img1, img2, img3] = await Promise.all([
+ loadImage('https://picsum.photos/100/100?random=1'), // Replace the image links with user wanted images.
+ loadImage('https://picsum.photos/100/100?random=2'),
+ loadImage('https://picsum.photos/100/100?random=3')
+ ]);
+
+ // Once all images are ready, draw them on the canvas
+ image(img1, 100, 150); // Draw first image at x=100
+ image(img2, 250, 150); // Second image at x=250
+ image(img3, 400, 150); // Third image at x=400
+
+ // Display a message showing that everything is loaded
+ fill(0); // Set text color to black
+ text("All images loaded!", width / 2, 50);
+}
+
diff --git a/src/content/examples/en/16_Parallel_Loading_Promise/00_Async_Image_Loader/description.mdx b/src/content/examples/en/16_Parallel_Loading_Promise/00_Async_Image_Loader/description.mdx
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+---
+featuredImage: "../../../images/featured/16_Async_Await_PromiseAll-thumbnail.png"
+featuredImageAlt: Three random images loaded and displayed on a canvas after using async/await and Promise.all.
+title: Async Await with Promise.all
+oneLineDescription: Load multiple resources asynchronously before drawing.
+---
+
+This example demonstrates how to use
+ async/await
+together with
+Promise.all()
+
+Three random images are fetched asynchronously from the internet.
+After all images finish loading, they are drawn together on the canvas.
+Using
+loadImage()
+wrapped inside a promise allows better control over loading multiple resources efficiently.
\ No newline at end of file
diff --git a/src/content/examples/images/featured/16_Async_Await_PromiseAll-thumbnail.png b/src/content/examples/images/featured/16_Async_Await_PromiseAll-thumbnail.png
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