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minimum_depth_binary_tree.cpp
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/**
* Definition for a binary tree node.
* struct TreeNode {
* int val;
* TreeNode *left;
* TreeNode *right;
* TreeNode() : val(0), left(nullptr), right(nullptr) {}
* TreeNode(int x) : val(x), left(nullptr), right(nullptr) {}
* TreeNode(int x, TreeNode *left, TreeNode *right) : val(x), left(left), right(right) {}
* };
*/
class Solution {
public:
//recursive
int minDepth(TreeNode* root) {
if (!root) return 0;
if (!root->left and !root->right) return 1;
if (!root->left)
return minDepth(root->right) + 1;
if (!root->right)
return minDepth(root->left) + 1;
return min(minDepth(root->left), minDepth(root->right)) + 1;
}
//iterative
int minDepth(TreeNode* root) {
if(!root) return 0;
queue<TreeNode*> qu;
TreeNode *current = root;
qu.push(current);
int mindepth = 1;
while(!qu.empty()) {
int n = qu.size();
while(n-- > 0) {
current = qu.front();
qu.pop();
if(!current->left and !current->right) return mindepth;
if(current->left) qu.push(current->left);
if(current->right) qu.push(current->right);
}
mindepth++;
}
return mindepth;
}
};